#!/usr/bin/env -S bash ../.port_include.sh port=Super-Mario useconfigure=true version=git depends=("SDL2" "SDL2_mixer" "SDL2_image") workdir=Super-Mario-Clone-Cpp-master configopts=("-DCMAKE_TOOLCHAIN_FILE=${SERENITY_BUILD_DIR}/CMakeToolchain.txt") files="https://github.com/Bennyhwanggggg/Super-Mario-Clone-Cpp/archive/refs/heads/master.zip master.zip fcacc15d3b5afccb3227f982d3e05f2cfeb198f0fffd008fdcda005cb7f87f91" auth_type=sha256 launcher_name="Super Mario" launcher_category=Games launcher_command=/opt/Super_Mario/uMario configure() { run cmake "${configopts[@]}" } install() { run mkdir -p "${SERENITY_INSTALL_ROOT}/opt/Super_Mario" run cp -r uMario files "${SERENITY_INSTALL_ROOT}/opt/Super_Mario" if command -v convert >/dev/null; then run convert "app.ico[0]" app-16x16.png run convert "app.ico[1]" app-32x32.png run $OBJCOPY --add-section serenity_icon_s="app-16x16.png" "${SERENITY_INSTALL_ROOT}/opt/Super_Mario/uMario" run $OBJCOPY --add-section serenity_icon_m="app-32x32.png" "${SERENITY_INSTALL_ROOT}/opt/Super_Mario/uMario" fi }