From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Manuel Palenzuela Date: Sat, 3 Apr 2021 17:53:44 +0200 Subject: [PATCH] Disable some extra features This just disables some extra features the game has such as screenshots, hardware acceleration, etc. --- src/config.h | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/src/config.h b/src/config.h index 698e7ed..0a935ee 100644 --- a/src/config.h +++ b/src/config.h @@ -35,7 +35,7 @@ The authors of this program may be contacted at https://forum.princed.org // Enable or disable the SDL hardware accelerated renderer backend // Uses a software backend otherwise -#define USE_HW_ACCELERATION +//#define USE_HW_ACCELERATION // Enable or disable fading. // Fading used to be very buggy, but now it works correctly. @@ -58,23 +58,23 @@ The authors of this program may be contacted at https://forum.princed.org //#define USE_COMPAT_TIMER // Enable quicksave/load feature. -#define USE_QUICKSAVE +//#define USE_QUICKSAVE // Try to let time keep running out when quickloading. (similar to Ctrl+A) // Technically, the 'remaining time' is still restored, but with a penalty for elapsed time (up to 1 minute). // The one minute penalty will also be applied when quickloading from e.g. the title screen. -#define USE_QUICKLOAD_PENALTY +//#define USE_QUICKLOAD_PENALTY #ifdef USE_QUICKSAVE // Replay relies on quicksave, because the replay file begins with a quicksave of the initial state. // Enable recording/replay feature. -#define USE_REPLAY +//#define USE_REPLAY #endif // Adds a way to crouch immediately after climbing up: press down and forward simultaneously. // In the original game, this could not be done (pressing down always causes the kid to climb down). -#define ALLOW_CROUCH_AFTER_CLIMBING +//#define ALLOW_CROUCH_AFTER_CLIMBING // Time runs out while the level ending music plays; however, the music can be skipped by disabling sound. // This option stops time while the ending music is playing (so there is no need to disable sound). @@ -90,12 +90,12 @@ The authors of this program may be contacted at https://forum.princed.org #define USE_FAKE_TILES // Allow guard hitpoints not resetting to their default (maximum) value when re-entering the room -#define REMEMBER_GUARD_HP +//#define REMEMBER_GUARD_HP // Enable completely disabling the time limit. To use this feature, set the starting time to -1. // This also disables the in-game messages that report how much time is left every minute. // The elasped time is still kept track of, so that the shortest times will appear in the Hall of Fame. -#define ALLOW_INFINITE_TIME +//#define ALLOW_INFINITE_TIME // Bugfixes: @@ -277,11 +277,11 @@ The authors of this program may be contacted at https://forum.princed.org #define USE_LIGHTING // Enable screenshot features. -#define USE_SCREENSHOT +//#define USE_SCREENSHOT // Automatically switch to keyboard or joystick/gamepad mode if there is input from that device. // Useful if SDL detected a gamepad but there is none. -#define USE_AUTO_INPUT_MODE +//#define USE_AUTO_INPUT_MODE #ifdef USE_TEXT // The menu won't work without text. @@ -291,13 +291,13 @@ The authors of this program may be contacted at https://forum.princed.org #endif // Enable colored torches. A torch can be colored by changing its modifier in a level editor. -#define USE_COLORED_TORCHES +//#define USE_COLORED_TORCHES // Enable fast forwarding with the backtick key. -#define USE_FAST_FORWARD +//#define USE_FAST_FORWARD // Set how much should the fast forwarding speed up the game. -#define FAST_FORWARD_RATIO 10 +//#define FAST_FORWARD_RATIO 10 // Speed up the sound during fast forward using resampling. // If disabled, the sound is sped up by clipping out parts from it.