/* * Copyright (c) 2020, Andreas Kling * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include #include #include namespace Web::Painting { void paint_border(PaintContext& context, BorderEdge edge, const Gfx::FloatRect& rect, const LayoutStyle& style) { const auto& border_data = [&] { switch (edge) { case BorderEdge::Top: return style.border_top(); case BorderEdge::Right: return style.border_right(); case BorderEdge::Bottom: return style.border_bottom(); default: // BorderEdge::Left: return style.border_left(); } }(); float width = border_data.width; if (width <= 0) return; auto color = border_data.color; auto border_style = border_data.line_style; int int_width = max((int)width, 1); struct Points { Gfx::FloatPoint p1; Gfx::FloatPoint p2; }; auto points_for_edge = [](BorderEdge edge, const Gfx::FloatRect& rect) -> Points { switch (edge) { case BorderEdge::Top: return { rect.top_left(), rect.top_right() }; case BorderEdge::Right: return { rect.top_right(), rect.bottom_right() }; case BorderEdge::Bottom: return { rect.bottom_left(), rect.bottom_right() }; default: // Edge::Left return { rect.top_left(), rect.bottom_left() }; } }; auto [p1, p2] = points_for_edge(edge, rect); if (border_style == CSS::LineStyle::Inset) { auto top_left_color = Color::from_rgb(0x5a5a5a); auto bottom_right_color = Color::from_rgb(0x888888); color = (edge == BorderEdge::Left || edge == BorderEdge::Top) ? top_left_color : bottom_right_color; } else if (border_style == CSS::LineStyle::Outset) { auto top_left_color = Color::from_rgb(0x888888); auto bottom_right_color = Color::from_rgb(0x5a5a5a); color = (edge == BorderEdge::Left || edge == BorderEdge::Top) ? top_left_color : bottom_right_color; } auto gfx_line_style = Gfx::Painter::LineStyle::Solid; if (border_style == CSS::LineStyle::Dotted) gfx_line_style = Gfx::Painter::LineStyle::Dotted; if (border_style == CSS::LineStyle::Dashed) gfx_line_style = Gfx::Painter::LineStyle::Dashed; if (gfx_line_style != Gfx::Painter::LineStyle::Solid) { switch (edge) { case BorderEdge::Top: p1.move_by(int_width / 2, int_width / 2); p2.move_by(-int_width / 2, int_width / 2); break; case BorderEdge::Right: p1.move_by(-int_width / 2, int_width / 2); p2.move_by(-int_width / 2, -int_width / 2); break; case BorderEdge::Bottom: p1.move_by(int_width / 2, -int_width / 2); p2.move_by(-int_width / 2, -int_width / 2); break; case BorderEdge::Left: p1.move_by(int_width / 2, int_width / 2); p2.move_by(int_width / 2, -int_width / 2); break; } context.painter().draw_line({ (int)p1.x(), (int)p1.y() }, { (int)p2.x(), (int)p2.y() }, color, int_width, gfx_line_style); return; } auto draw_line = [&](auto& p1, auto& p2) { context.painter().draw_line({ (int)p1.x(), (int)p1.y() }, { (int)p2.x(), (int)p2.y() }, color, 1, gfx_line_style); }; float p1_step = 0; float p2_step = 0; switch (edge) { case BorderEdge::Top: p1_step = style.border_left().width / (float)int_width; p2_step = style.border_right().width / (float)int_width; for (int i = 0; i < int_width; ++i) { draw_line(p1, p2); p1.move_by(p1_step, 1); p2.move_by(-p2_step, 1); } break; case BorderEdge::Right: p1_step = style.border_top().width / (float)int_width; p2_step = style.border_bottom().width / (float)int_width; for (int i = int_width - 1; i >= 0; --i) { draw_line(p1, p2); p1.move_by(-1, p1_step); p2.move_by(-1, -p2_step); } break; case BorderEdge::Bottom: p1_step = style.border_left().width / (float)int_width; p2_step = style.border_right().width / (float)int_width; for (int i = int_width - 1; i >= 0; --i) { draw_line(p1, p2); p1.move_by(p1_step, -1); p2.move_by(-p2_step, -1); } break; case BorderEdge::Left: p1_step = style.border_top().width / (float)int_width; p2_step = style.border_bottom().width / (float)int_width; for (int i = 0; i < int_width; ++i) { draw_line(p1, p2); p1.move_by(1, p1_step); p2.move_by(1, -p2_step); } break; } } }