/* * Copyright (c) 2020, Andreas Kling * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #include #include #include namespace Web { class ImageLoader : public ImageResourceClient { public: ImageLoader(); void load(const URL&); const Gfx::Bitmap* bitmap() const; bool has_image() const; bool has_loaded_or_failed() const { return m_loading_state != LoadingState::Loading; } void set_visible_in_viewport(bool) const; unsigned width() const; unsigned height() const; Function on_load; Function on_fail; Function on_animate; private: // ^ImageResourceClient virtual void resource_did_load() override; virtual void resource_did_fail() override; virtual bool is_visible_in_viewport() const override { return m_visible_in_viewport; } void animate(); enum class LoadingState { None, Loading, Loaded, Failed, }; mutable bool m_visible_in_viewport { false }; size_t m_current_frame_index { 0 }; size_t m_loops_completed { 0 }; LoadingState m_loading_state { LoadingState::Loading }; NonnullRefPtr m_timer; }; }