/* * Copyright (c) 2018-2020, Andreas Kling * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #include namespace Web { class LayoutNode; struct LayoutPosition { bool operator>=(const LayoutPosition& other) const { if (layout_node == other.layout_node) return index_in_node >= other.index_in_node; // FIXME: Implement. return true; } bool operator<=(const LayoutPosition& other) const { if (layout_node == other.layout_node) return index_in_node <= other.index_in_node; // FIXME: Implement. return false; } RefPtr layout_node; int index_in_node { 0 }; }; class LayoutRange { public: LayoutRange() {} LayoutRange(const LayoutPosition& start, const LayoutPosition& end) : m_start(start) , m_end(end) { } bool is_valid() const { return m_start.layout_node && m_end.layout_node; } void set(const LayoutPosition& start, const LayoutPosition& end) { m_start = start; m_end = end; } void set_start(const LayoutPosition& start) { m_start = start; } void set_end(const LayoutPosition& end) { m_end = end; } const LayoutPosition& start() const { return m_start; } const LayoutPosition& end() const { return m_end; } private: LayoutPosition m_start; LayoutPosition m_end; }; }