/* * Copyright (c) 2018-2020, Andreas Kling * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #include #include namespace Web { class LayoutDocument final : public LayoutBlock { public: explicit LayoutDocument(Document&, NonnullRefPtr); virtual ~LayoutDocument() override; const Document& node() const { return static_cast(*LayoutNode::node()); } virtual const char* class_name() const override { return "LayoutDocument"; } virtual void layout(LayoutMode = LayoutMode::Default) override; void paint_all_phases(PaintContext&); virtual void paint(PaintContext&, PaintPhase) override; virtual HitTestResult hit_test(const Gfx::IntPoint&) const override; const LayoutRange& selection() const { return m_selection; } LayoutRange& selection() { return m_selection; } void did_set_viewport_rect(Badge, const Gfx::IntRect&); virtual bool is_root() const override { return true; } void build_stacking_context_tree(); private: LayoutRange m_selection; }; template<> inline bool is(const LayoutNode& node) { return node.is_root(); } }