/* * Copyright (c) 2020, Andreas Kling * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include #include #include #include #include #include #include namespace Web { CanvasRenderingContext2D::CanvasRenderingContext2D(HTMLCanvasElement& element) : m_element(element.make_weak_ptr()) { } CanvasRenderingContext2D::~CanvasRenderingContext2D() { } void CanvasRenderingContext2D::set_fill_style(String style) { m_fill_style = Gfx::Color::from_string(style).value_or(Color::Black); } String CanvasRenderingContext2D::fill_style() const { return m_fill_style.to_string(); } void CanvasRenderingContext2D::fill_rect(float x, float y, float width, float height) { auto painter = this->painter(); if (!painter) return; auto rect = m_transform.map(Gfx::FloatRect(x, y, width, height)); painter->fill_rect(enclosing_int_rect(rect), m_fill_style); did_draw(rect); } void CanvasRenderingContext2D::set_stroke_style(String style) { m_stroke_style = Gfx::Color::from_string(style).value_or(Color::Black); } String CanvasRenderingContext2D::stroke_style() const { return m_fill_style.to_string(); } void CanvasRenderingContext2D::stroke_rect(float x, float y, float width, float height) { auto painter = this->painter(); if (!painter) return; auto rect = m_transform.map(Gfx::FloatRect(x, y, width, height)); auto top_left = m_transform.map(Gfx::FloatPoint(x, y)).to_int_point(); auto top_right = m_transform.map(Gfx::FloatPoint(x + width - 1, y)).to_int_point(); auto bottom_left = m_transform.map(Gfx::FloatPoint(x, y + height - 1)).to_int_point(); auto bottom_right = m_transform.map(Gfx::FloatPoint(x + width - 1, y + height - 1)).to_int_point(); painter->draw_line(top_left, top_right, m_stroke_style, m_line_width); painter->draw_line(top_right, bottom_right, m_stroke_style, m_line_width); painter->draw_line(bottom_right, bottom_left, m_stroke_style, m_line_width); painter->draw_line(bottom_left, top_left, m_stroke_style, m_line_width); did_draw(rect); } void CanvasRenderingContext2D::draw_image(const HTMLImageElement& image_element, float x, float y) { if (!image_element.bitmap()) return; auto painter = this->painter(); if (!painter) return; auto src_rect = image_element.bitmap()->rect(); Gfx::FloatRect dst_rect = { x, y, (float)image_element.bitmap()->width(), (float)image_element.bitmap()->height() }; auto rect = m_transform.map(dst_rect); painter->draw_scaled_bitmap(enclosing_int_rect(rect), *image_element.bitmap(), src_rect); } void CanvasRenderingContext2D::scale(float sx, float sy) { dbg() << "CanvasRenderingContext2D::scale(): " << sx << ", " << sy; m_transform.scale(sx, sy); } void CanvasRenderingContext2D::translate(float tx, float ty) { dbg() << "CanvasRenderingContext2D::translate(): " << tx << ", " << ty; m_transform.translate(tx, ty); } void CanvasRenderingContext2D::rotate(float radians) { dbg() << "CanvasRenderingContext2D::rotate(): " << radians; m_transform.rotate_radians(radians); } void CanvasRenderingContext2D::did_draw(const Gfx::FloatRect&) { // FIXME: Make use of the rect to reduce the invalidated area when possible. if (!m_element) return; if (!m_element->layout_node()) return; m_element->layout_node()->set_needs_display(); } OwnPtr CanvasRenderingContext2D::painter() { if (!m_element) return nullptr; if (!m_element->bitmap()) { if (!m_element->create_bitmap()) return nullptr; } return make(*m_element->bitmap()); } void CanvasRenderingContext2D::begin_path() { m_path = Gfx::Path(); } void CanvasRenderingContext2D::close_path() { m_path.close(); } void CanvasRenderingContext2D::move_to(float x, float y) { m_path.move_to({ x, y }); } void CanvasRenderingContext2D::line_to(float x, float y) { m_path.line_to({ x, y }); } void CanvasRenderingContext2D::quadratic_curve_to(float cx, float cy, float x, float y) { m_path.quadratic_bezier_curve_to({ cx, cy }, { x, y }); } void CanvasRenderingContext2D::stroke() { auto painter = this->painter(); if (!painter) return; painter->stroke_path(m_path, m_stroke_style, m_line_width); } void CanvasRenderingContext2D::fill(Gfx::Painter::WindingRule winding) { auto painter = this->painter(); if (!painter) return; auto path = m_path; path.close_all_subpaths(); painter->fill_path(path, m_fill_style, winding); } void CanvasRenderingContext2D::fill(const String& fill_rule) { if (fill_rule == "evenodd") return fill(Gfx::Painter::WindingRule::EvenOdd); return fill(Gfx::Painter::WindingRule::Nonzero); } RefPtr CanvasRenderingContext2D::create_image_data(int width, int height) const { if (!wrapper()) { dbg() << "Hmm! Attempted to create ImageData for wrapper-less CRC2D."; return nullptr; } return ImageData::create_with_size(wrapper()->global_object(), width, height); } void CanvasRenderingContext2D::put_image_data(const ImageData& image_data, float x, float y) { auto painter = this->painter(); if (!painter) return; painter->blit(Gfx::IntPoint(x, y), image_data.bitmap(), image_data.bitmap().rect()); did_draw(Gfx::FloatRect(x, y, image_data.width(), image_data.height())); } }