/* * Copyright (c) 2020, Andreas Kling * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #include #include #include #include #include #include #include #include #include #include #include namespace JS { enum class ScopeType { None, Function, Block, Try, Breakable, Continuable, }; struct ScopeFrame { ScopeType type; NonnullRefPtr scope_node; bool pushed_environment { false }; }; struct CallFrame { FlyString function_name; Value this_value; Vector arguments; LexicalEnvironment* environment { nullptr }; bool is_strict_mode { false }; }; struct Argument { FlyString name; Value value; }; typedef Vector ArgumentVector; class VM : public RefCounted { public: static NonnullRefPtr create(); ~VM(); Heap& heap() { return m_heap; } const Heap& heap() const { return m_heap; } Interpreter& interpreter(); Interpreter* interpreter_if_exists(); void push_interpreter(Interpreter&); void pop_interpreter(Interpreter&); Exception* exception() { return m_exception; } void clear_exception() { m_exception = nullptr; } class InterpreterExecutionScope { public: InterpreterExecutionScope(Interpreter&); ~InterpreterExecutionScope(); private: Interpreter& m_interpreter; }; void gather_roots(HashTable&); #define __JS_ENUMERATE(SymbolName, snake_name) \ Symbol* well_known_symbol_##snake_name() const { return m_well_known_symbol_##snake_name; } JS_ENUMERATE_WELL_KNOWN_SYMBOLS #undef __JS_ENUMERATE Symbol* get_global_symbol(const String& description); PrimitiveString& empty_string() { return *m_empty_string; } PrimitiveString& single_ascii_character_string(u8 character) { ASSERT(character < 0x80); return *m_single_ascii_character_strings[character]; } void push_call_frame(CallFrame& call_frame, GlobalObject& global_object) { ASSERT(!exception()); // Ensure we got some stack space left, so the next function call doesn't kill us. // This value is merely a guess and might need tweaking at a later point. if (m_stack_info.size_free() < 16 * KiB) throw_exception(global_object, "RuntimeError", "Call stack size limit exceeded"); else m_call_stack.append(&call_frame); } void pop_call_frame() { m_call_stack.take_last(); } CallFrame& call_frame() { return *m_call_stack.last(); } const CallFrame& call_frame() const { return *m_call_stack.last(); } const Vector& call_stack() const { return m_call_stack; } Vector& call_stack() { return m_call_stack; } const LexicalEnvironment* current_environment() const { return call_frame().environment; } LexicalEnvironment* current_environment() { return call_frame().environment; } bool in_strict_mode() const; template void for_each_argument(Callback callback) { if (m_call_stack.is_empty()) return; for (auto& value : call_frame().arguments) callback(value); } size_t argument_count() const { if (m_call_stack.is_empty()) return 0; return call_frame().arguments.size(); } Value argument(size_t index) const { if (m_call_stack.is_empty()) return {}; auto& arguments = call_frame().arguments; return index < arguments.size() ? arguments[index] : js_undefined(); } Value this_value(Object& global_object) const { if (m_call_stack.is_empty()) return &global_object; return call_frame().this_value; } Value last_value() const { return m_last_value; } void set_last_value(Badge, Value value) { m_last_value = value; } const StackInfo& stack_info() const { return m_stack_info; }; bool underscore_is_last_value() const { return m_underscore_is_last_value; } void set_underscore_is_last_value(bool b) { m_underscore_is_last_value = b; } void unwind(ScopeType type, FlyString label = {}) { m_unwind_until = type; m_unwind_until_label = label; } void stop_unwind() { m_unwind_until = ScopeType::None; } bool should_unwind_until(ScopeType type, FlyString label = {}) const { if (m_unwind_until_label.is_null()) return m_unwind_until == type; return m_unwind_until == type && m_unwind_until_label == label; } bool should_unwind() const { return m_unwind_until != ScopeType::None; } ScopeType unwind_until() const { return m_unwind_until; } Value get_variable(const FlyString& name, GlobalObject&); void set_variable(const FlyString& name, Value, GlobalObject&, bool first_assignment = false); Reference get_reference(const FlyString& name); template void throw_exception(GlobalObject& global_object, Args&&... args) { return throw_exception(global_object, T::create(global_object, forward(args)...)); } void throw_exception(Exception*); void throw_exception(GlobalObject& global_object, Value value) { return throw_exception(heap().allocate(global_object, value)); } template void throw_exception(GlobalObject& global_object, ErrorType type, Args&&... args) { return throw_exception(global_object, T::create(global_object, String::formatted(type.message(), forward(args)...))); } Value construct(Function&, Function& new_target, Optional arguments, GlobalObject&); String join_arguments() const; Value resolve_this_binding(GlobalObject&) const; const LexicalEnvironment* get_this_environment() const; Value get_new_target() const; template [[nodiscard]] ALWAYS_INLINE Value call(Function& function, Value this_value, Args... args) { // Are there any values in this argpack? // args = [] -> if constexpr (false) // args = [x, y, z] -> if constexpr ((void)x, true || ...) if constexpr ((((void)args, true) || ...)) { MarkedValueList arglist { heap() }; (..., arglist.append(move(args))); return call(function, this_value, move(arglist)); } return call(function, this_value); } CommonPropertyNames names; private: VM(); [[nodiscard]] Value call_internal(Function&, Value this_value, Optional arguments); Exception* m_exception { nullptr }; Heap m_heap; Vector m_interpreters; Vector m_call_stack; Value m_last_value; ScopeType m_unwind_until { ScopeType::None }; FlyString m_unwind_until_label; StackInfo m_stack_info; bool m_underscore_is_last_value { false }; HashMap m_global_symbol_map; PrimitiveString* m_empty_string { nullptr }; PrimitiveString* m_single_ascii_character_strings[128] {}; #define __JS_ENUMERATE(SymbolName, snake_name) \ Symbol* m_well_known_symbol_##snake_name { nullptr }; JS_ENUMERATE_WELL_KNOWN_SYMBOLS #undef __JS_ENUMERATE }; template<> [[nodiscard]] ALWAYS_INLINE Value VM::call(Function& function, Value this_value, MarkedValueList arguments) { return call_internal(function, this_value, move(arguments)); } template<> [[nodiscard]] ALWAYS_INLINE Value VM::call(Function& function, Value this_value, Optional arguments) { return call_internal(function, this_value, move(arguments)); } template<> [[nodiscard]] ALWAYS_INLINE Value VM::call(Function& function, Value this_value) { return call(function, this_value, Optional {}); } }