/* * Copyright (c) 2020, Andreas Kling * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #include #include namespace JS { class NativeFunction : public Function { JS_OBJECT(NativeFunction, Function); public: static NativeFunction* create(GlobalObject&, const FlyString& name, AK::Function); explicit NativeFunction(const FlyString& name, AK::Function, Object& prototype); virtual void initialize(GlobalObject&) override { } virtual ~NativeFunction() override; virtual Value call() override; virtual Value construct(Function& new_target) override; virtual const FlyString& name() const override { return m_name; }; virtual bool has_constructor() const { return false; } virtual bool is_strict_mode() const override; protected: NativeFunction(const FlyString& name, Object& prototype); explicit NativeFunction(Object& prototype); private: virtual bool is_native_function() const override { return true; } virtual LexicalEnvironment* create_environment() override final; FlyString m_name; AK::Function m_native_function; }; }