/* * Copyright (c) 2018-2020, Andreas Kling * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #include namespace IPC { template class ServerConnection : public IPC::Connection { public: ServerConnection(ClientEndpoint& local_endpoint, const StringView& address) : Connection(local_endpoint, Core::LocalSocket::construct()) { // We want to rate-limit our clients this->socket().set_blocking(true); if (!this->socket().connect(Core::SocketAddress::local(address))) { perror("connect"); ASSERT_NOT_REACHED(); } ASSERT(this->socket().is_connected()); this->initialize_peer_info(); } virtual void handshake() = 0; pid_t server_pid() const { return this->peer_pid(); } void set_server_pid(pid_t pid) { this->set_peer_pid(pid); } void set_my_client_id(int id) { m_my_client_id = id; } int my_client_id() const { return m_my_client_id; } virtual void die() override { // Override this function if you don't want your app to exit if it loses the connection. exit(0); } private: int m_my_client_id { -1 }; }; }