#pragma once
#include
#include
class Element;
class LayoutBlock : public LayoutNodeWithStyle {
public:
LayoutBlock(const Node*, NonnullRefPtr);
virtual ~LayoutBlock() override;
virtual const char* class_name() const override { return "LayoutBlock"; }
virtual void layout() override;
virtual void render(RenderingContext&) override;
virtual LayoutNode& inline_wrapper() override;
bool children_are_inline() const;
Vector& line_boxes() { return m_line_boxes; }
const Vector& line_boxes() const { return m_line_boxes; }
LineBox& ensure_last_line_box();
LineBox& add_line_box();
virtual HitTestResult hit_test(const Point&) const override;
private:
virtual bool is_block() const override { return true; }
NonnullRefPtr style_for_anonymous_block() const;
void layout_inline_children();
void layout_block_children();
void compute_width();
void compute_position();
void compute_height();
Vector m_line_boxes;
};
template
void LayoutNode::for_each_fragment_of_this(Callback callback)
{
auto& block = *containing_block();
for (auto& line_box : block.line_boxes()) {
for (auto& fragment : line_box.fragments()) {
if (callback(fragment) == IterationDecision::Break)
return;
}
}
}
template<>
inline bool is(const LayoutNode& node)
{
return node.is_block();
}