/* * Copyright (c) 2018-2020, Andreas Kling * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include #include #include #include Frame::Frame(HtmlView& html_view) : m_html_view(html_view.make_weak_ptr()) { } Frame::~Frame() { } void Frame::set_document(Document* document) { if (m_document == document) return; if (m_document) m_document->detach_from_frame({}, *this); m_document = document; if (m_document) m_document->attach_to_frame({}, *this); } void Frame::set_size(const Gfx::Size& size) { if (m_size == size) return; m_size = size; } void Frame::set_viewport_rect(const Gfx::Rect& rect) { if (m_viewport_rect == rect) return; m_viewport_rect = rect; if (m_document && m_document->layout_node()) m_document->layout_node()->did_set_viewport_rect({}, rect); } void Frame::set_needs_display(const Gfx::Rect& rect) { if (!m_viewport_rect.intersects(rect)) return; if (!on_set_needs_display) return; on_set_needs_display(rect); }