/* * Copyright (c) 2018-2020, Andreas Kling * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #include #include #include namespace Gfx { enum class ColorRole { NoRole, DesktopBackground, ActiveWindowBorder1, ActiveWindowBorder2, ActiveWindowTitle, InactiveWindowBorder1, InactiveWindowBorder2, InactiveWindowTitle, MovingWindowBorder1, MovingWindowBorder2, MovingWindowTitle, HighlightWindowBorder1, HighlightWindowBorder2, HighlightWindowTitle, MenuStripe, MenuBase, MenuBaseText, MenuSelection, MenuSelectionText, Window, WindowText, Button, ButtonText, Base, BaseText, ThreedHighlight, ThreedShadow1, ThreedShadow2, HoverHighlight, Selection, SelectionText, InactiveSelection, InactiveSelectionText, RubberBandFill, RubberBandBorder, Link, ActiveLink, VisitedLink, Ruler, RulerBorder, RulerActiveText, RulerInactiveText, TextCursor, FocusOutline, SyntaxComment, SyntaxNumber, SyntaxString, SyntaxType, SyntaxPunctuation, SyntaxOperator, SyntaxKeyword, SyntaxControlKeyword, SyntaxIdentifier, SyntaxPreprocessorStatement, SyntaxPreprocessorValue, __Count, Background = Window, DisabledText = ThreedShadow1, }; struct SystemTheme { Color color[(int)ColorRole::__Count]; }; const SystemTheme& current_system_theme(); int current_system_theme_buffer_id(); void set_system_theme(SharedBuffer&); RefPtr load_system_theme(const String& path); } using Gfx::ColorRole;