/* * Copyright (c) 2018-2020, Andreas Kling * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #include #include #include #include namespace Gfx { #define ENUMERATE_COLOR_ROLES(C) \ C(ActiveLink) \ C(ActiveWindowBorder1) \ C(ActiveWindowBorder2) \ C(ActiveWindowTitle) \ C(ActiveWindowTitleShadow) \ C(ActiveWindowTitleStripes) \ C(Base) \ C(BaseText) \ C(Button) \ C(ButtonText) \ C(DesktopBackground) \ C(FocusOutline) \ C(HighlightWindowBorder1) \ C(HighlightWindowBorder2) \ C(HighlightWindowTitle) \ C(HighlightWindowTitleShadow) \ C(HighlightWindowTitleStripes) \ C(HoverHighlight) \ C(InactiveSelection) \ C(InactiveSelectionText) \ C(InactiveWindowBorder1) \ C(InactiveWindowBorder2) \ C(InactiveWindowTitle) \ C(InactiveWindowTitleShadow) \ C(InactiveWindowTitleStripes) \ C(Link) \ C(MenuBase) \ C(MenuBaseText) \ C(MenuSelection) \ C(MenuSelectionText) \ C(MenuStripe) \ C(MovingWindowBorder1) \ C(MovingWindowBorder2) \ C(MovingWindowTitle) \ C(MovingWindowTitleShadow) \ C(MovingWindowTitleStripes) \ C(RubberBandBorder) \ C(RubberBandFill) \ C(Ruler) \ C(RulerActiveText) \ C(RulerBorder) \ C(RulerInactiveText) \ C(Selection) \ C(SelectionText) \ C(SyntaxComment) \ C(SyntaxControlKeyword) \ C(SyntaxIdentifier) \ C(SyntaxKeyword) \ C(SyntaxNumber) \ C(SyntaxOperator) \ C(SyntaxPreprocessorStatement) \ C(SyntaxPreprocessorValue) \ C(SyntaxPunctuation) \ C(SyntaxString) \ C(SyntaxType) \ C(TextCursor) \ C(ThreedHighlight) \ C(ThreedShadow1) \ C(ThreedShadow2) \ C(VisitedLink) \ C(Window) \ C(WindowText) enum class ColorRole { NoRole, #undef __ENUMERATE_COLOR_ROLE #define __ENUMERATE_COLOR_ROLE(role) role, ENUMERATE_COLOR_ROLES(__ENUMERATE_COLOR_ROLE) #undef __ENUMERATE_COLOR_ROLE __Count, Background = Window, DisabledText = ThreedShadow1, }; inline const char* to_string(ColorRole role) { switch (role) { case ColorRole::NoRole: return "NoRole"; #undef __ENUMERATE_COLOR_ROLE #define __ENUMERATE_COLOR_ROLE(role) \ case ColorRole::role: \ return #role; ENUMERATE_COLOR_ROLES(__ENUMERATE_COLOR_ROLE) #undef __ENUMERATE_COLOR_ROLE default: ASSERT_NOT_REACHED(); } } enum class MetricRole { NoRole, TitleHeight, TitleButtonWidth, TitleButtonHeight, __Count, }; enum class PathRole { NoRole, TitleButtonIcons, __Count, }; struct SystemTheme { Color color[(int)ColorRole::__Count]; int metric[(int)MetricRole::__Count]; String path[(int)PathRole::__Count]; }; const SystemTheme& current_system_theme(); int current_system_theme_buffer_id(); void set_system_theme(SharedBuffer&); RefPtr load_system_theme(const String& path); } using Gfx::ColorRole;