/* * Copyright (c) 2018-2020, Andreas Kling * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #include #include namespace Gfx { enum class ButtonStyle { Normal, CoolBar }; enum class FrameShadow { Plain, Raised, Sunken }; enum class FrameShape { NoFrame, Box, Container, Panel, VerticalLine, HorizontalLine }; class StylePainter { public: static void paint_button(Painter&, const Rect&, const Palette&, ButtonStyle, bool pressed, bool hovered = false, bool checked = false, bool enabled = true); static void paint_tab_button(Painter&, const Rect&, const Palette&, bool active, bool hovered, bool enabled); static void paint_surface(Painter&, const Rect&, const Palette&, bool paint_vertical_lines = true, bool paint_top_line = true); static void paint_frame(Painter&, const Rect&, const Palette&, FrameShape, FrameShadow, int thickness, bool skip_vertical_lines = false); static void paint_window_frame(Painter&, const Rect&, const Palette&); static void paint_progress_bar(Painter&, const Rect&, const Palette&, int min, int max, int value, const StringView& text); static void paint_radio_button(Painter&, const Rect&, const Palette&, bool is_checked, bool is_being_pressed); }; }