/* * Copyright (c) 2018-2020, Andreas Kling * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #include #include #include #include #include #include namespace Gfx { class Rect { public: Rect() {} Rect(int x, int y, int width, int height) : m_location(x, y) , m_size(width, height) { } Rect(const Point& location, const Size& size) : m_location(location) , m_size(size) { } bool is_null() const { return width() == 0 && height() == 0; } bool is_empty() const { return width() <= 0 || height() <= 0; } void move_by(int dx, int dy) { m_location.move_by(dx, dy); } void move_by(const Point& delta) { m_location.move_by(delta); } Point center() const { return { x() + width() / 2, y() + height() / 2 }; } void set_location(const Point& location) { m_location = location; } void set_size(const Size& size) { m_size = size; } void set_size(int width, int height) { m_size.set_width(width); m_size.set_height(height); } void inflate(int w, int h) { set_x(x() - w / 2); set_width(width() + w); set_y(y() - h / 2); set_height(height() + h); } void shrink(int w, int h) { set_x(x() + w / 2); set_width(width() - w); set_y(y() + h / 2); set_height(height() - h); } Rect shrunken(int w, int h) const { Rect rect = *this; rect.shrink(w, h); return rect; } Rect inflated(int w, int h) const { Rect rect = *this; rect.inflate(w, h); return rect; } Rect translated(int dx, int dy) const { Rect rect = *this; rect.move_by(dx, dy); return rect; } Rect translated(const Point& delta) const { Rect rect = *this; rect.move_by(delta); return rect; } bool contains_vertically(int y) const { return y >= top() && y <= bottom(); } bool contains_horizontally(int x) const { return x >= left() && x <= right(); } bool contains(int x, int y) const { return x >= m_location.x() && x <= right() && y >= m_location.y() && y <= bottom(); } bool contains(const Point& point) const { return contains(point.x(), point.y()); } bool contains(const Rect& other) const { return left() <= other.left() && right() >= other.right() && top() <= other.top() && bottom() >= other.bottom(); } int primary_offset_for_orientation(Orientation orientation) const { return m_location.primary_offset_for_orientation(orientation); } void set_primary_offset_for_orientation(Orientation orientation, int value) { m_location.set_primary_offset_for_orientation(orientation, value); } int secondary_offset_for_orientation(Orientation orientation) const { return m_location.secondary_offset_for_orientation(orientation); } void set_secondary_offset_for_orientation(Orientation orientation, int value) { m_location.set_secondary_offset_for_orientation(orientation, value); } int primary_size_for_orientation(Orientation orientation) const { return m_size.primary_size_for_orientation(orientation); } int secondary_size_for_orientation(Orientation orientation) const { return m_size.secondary_size_for_orientation(orientation); } void set_primary_size_for_orientation(Orientation orientation, int value) { m_size.set_primary_size_for_orientation(orientation, value); } void set_secondary_size_for_orientation(Orientation orientation, int value) { m_size.set_secondary_size_for_orientation(orientation, value); } int first_edge_for_orientation(Orientation orientation) const { if (orientation == Orientation::Vertical) return top(); return left(); } int last_edge_for_orientation(Orientation orientation) const { if (orientation == Orientation::Vertical) return bottom(); return right(); } int left() const { return x(); } int right() const { return x() + width() - 1; } int top() const { return y(); } int bottom() const { return y() + height() - 1; } void set_left(int left) { set_x(left); } void set_top(int top) { set_y(top); } void set_right(int right) { set_width(right - x() + 1); } void set_bottom(int bottom) { set_height(bottom - y() + 1); } void set_right_without_resize(int new_right) { int delta = new_right - right(); move_by(delta, 0); } void set_bottom_without_resize(int new_bottom) { int delta = new_bottom - bottom(); move_by(0, delta); } bool intersects_vertically(const Rect& other) const { return top() <= other.bottom() && other.top() <= bottom(); } bool intersects_horizontally(const Rect& other) const { return left() <= other.right() && other.left() <= right(); } bool intersects(const Rect& other) const { return left() <= other.right() && other.left() <= right() && top() <= other.bottom() && other.top() <= bottom(); } int x() const { return location().x(); } int y() const { return location().y(); } int width() const { return m_size.width(); } int height() const { return m_size.height(); } void set_x(int x) { m_location.set_x(x); } void set_y(int y) { m_location.set_y(y); } void set_width(int width) { m_size.set_width(width); } void set_height(int height) { m_size.set_height(height); } Point location() const { return m_location; } Size size() const { return m_size; } Vector shatter(const Rect& hammer) const; bool operator==(const Rect& other) const { return m_location == other.m_location && m_size == other.m_size; } void intersect(const Rect&); static Rect from_two_points(const Point& a, const Point& b) { return { min(a.x(), b.x()), min(a.y(), b.y()), abs(a.x() - b.x()), abs(a.y() - b.y()) }; } static Rect intersection(const Rect& a, const Rect& b) { Rect r(a); r.intersect(b); return r; } Rect intersected(const Rect& other) const { return intersection(*this, other); } Rect united(const Rect&) const; Point top_left() const { return { left(), top() }; } Point top_right() const { return { right(), top() }; } Point bottom_left() const { return { left(), bottom() }; } Point bottom_right() const { return { right(), bottom() }; } void align_within(const Rect&, TextAlignment); void center_within(const Rect& other) { center_horizontally_within(other); center_vertically_within(other); } void center_horizontally_within(const Rect& other) { set_x(other.center().x() - width() / 2); } void center_vertically_within(const Rect& other) { set_y(other.center().y() - height() / 2); } String to_string() const { return String::format("[%d,%d %dx%d]", x(), y(), width(), height()); } private: Point m_location; Size m_size; }; inline void Point::constrain(const Rect& rect) { if (x() < rect.left()) set_x(rect.left()); else if (x() > rect.right()) set_x(rect.right()); if (y() < rect.top()) set_y(rect.top()); else if (y() > rect.bottom()) set_y(rect.bottom()); } inline const LogStream& operator<<(const LogStream& stream, const Rect& value) { return stream << value.to_string(); } }