/* * Copyright (c) 2020, Andreas Kling * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #include #include #include #include #include #include #include namespace Gfx { class Segment : public RefCounted { public: enum class Type { Invalid, MoveTo, LineTo, QuadraticBezierCurveTo, EllipticalArcTo, }; Segment(const FloatPoint& point) : m_point(point) { } virtual ~Segment() = default; const FloatPoint& point() const { return m_point; } virtual Type type() const = 0; protected: FloatPoint m_point; }; class MoveSegment final : public Segment { public: MoveSegment(const FloatPoint& point) : Segment(point) { } private: virtual Type type() const override { return Segment::Type::MoveTo; } }; class LineSegment final : public Segment { public: LineSegment(const FloatPoint& point) : Segment(point) { } virtual ~LineSegment() override = default; private: virtual Type type() const override { return Segment::Type::LineTo; } }; class QuadraticBezierCurveSegment final : public Segment { public: QuadraticBezierCurveSegment(const FloatPoint& point, const FloatPoint& through) : Segment(point) , m_through(through) { } virtual ~QuadraticBezierCurveSegment() override = default; const FloatPoint& through() const { return m_through; } private: virtual Type type() const override { return Segment::Type::QuadraticBezierCurveTo; } FloatPoint m_through; }; class EllipticalArcSegment final : public Segment { public: EllipticalArcSegment(const FloatPoint& point, const FloatPoint& center, const FloatPoint radii, float x_axis_rotation, float theta_1, float theta_delta) : Segment(point) , m_center(center) , m_radii(radii) , m_x_axis_rotation(x_axis_rotation) , m_theta_1(theta_1) , m_theta_delta(theta_delta) { } virtual ~EllipticalArcSegment() override = default; const FloatPoint& center() const { return m_center; } const FloatPoint& radii() const { return m_radii; } float x_axis_rotation() const { return m_x_axis_rotation; } float theta_1() const { return m_theta_1; } float theta_delta() const { return m_theta_delta; } private: virtual Type type() const override { return Segment::Type::EllipticalArcTo; } FloatPoint m_center; FloatPoint m_radii; float m_x_axis_rotation; float m_theta_1; float m_theta_delta; }; class Path { public: Path() { } void move_to(const FloatPoint& point) { append_segment(point); } void line_to(const FloatPoint& point) { append_segment(point); invalidate_split_lines(); } void quadratic_bezier_curve_to(const FloatPoint& through, const FloatPoint& point) { append_segment(point, through); invalidate_split_lines(); } void elliptical_arc_to(const FloatPoint& point, const FloatPoint& center, const FloatPoint& radii, float x_axis_rotation, float theta_1, float theta_delta) { append_segment(point, center, radii, x_axis_rotation, theta_1, theta_delta); invalidate_split_lines(); } void close(); void close_all_subpaths(); struct SplitLineSegment { FloatPoint from, to; float inverse_slope; float x_of_minimum_y; float maximum_y; float minimum_y; float x; }; const NonnullRefPtrVector& segments() const { return m_segments; } const auto& split_lines() { if (m_split_lines.has_value()) return m_split_lines.value(); segmentize_path(); ASSERT(m_split_lines.has_value()); return m_split_lines.value(); } String to_string() const; private: void invalidate_split_lines() { m_split_lines.clear(); } void segmentize_path(); template void append_segment(Args&&... args) { m_segments.append(adopt(*new T(forward(args)...))); } NonnullRefPtrVector m_segments {}; Optional> m_split_lines {}; }; inline const LogStream& operator<<(const LogStream& stream, const Path& path) { return stream << path.to_string(); } }