/* * Copyright (c) 2018-2020, Andreas Kling * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #include #include #include namespace Gfx { class FloatSize { public: FloatSize() {} FloatSize(float w, float h) : m_width(w) , m_height(h) { } bool is_null() const { return !m_width && !m_height; } bool is_empty() const { return m_width <= 0 || m_height <= 0; } float width() const { return m_width; } float height() const { return m_height; } float area() const { return width() * height(); } void set_width(float w) { m_width = w; } void set_height(float h) { m_height = h; } bool operator==(const FloatSize& other) const { return m_width == other.m_width && m_height == other.m_height; } bool operator!=(const FloatSize& other) const { return !(*this == other); } FloatSize& operator-=(const FloatSize& other) { m_width -= other.m_width; m_height -= other.m_height; return *this; } FloatSize& operator+=(const FloatSize& other) { m_width += other.m_width; m_height += other.m_height; return *this; } float primary_size_for_orientation(Orientation orientation) const { return orientation == Orientation::Vertical ? height() : width(); } void set_primary_size_for_orientation(Orientation orientation, float value) { if (orientation == Orientation::Vertical) set_height(value); else set_width(value); } float secondary_size_for_orientation(Orientation orientation) const { return orientation == Orientation::Vertical ? width() : height(); } void set_secondary_size_for_orientation(Orientation orientation, float value) { if (orientation == Orientation::Vertical) set_width(value); else set_height(value); } String to_string() const { return String::format("[%gx%g]", m_width, m_height); } private: float m_width { 0 }; float m_height { 0 }; }; inline const LogStream& operator<<(const LogStream& stream, const FloatSize& value) { return stream << value.to_string(); } }