/* * Copyright (c) 2018-2020, Andreas Kling * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include namespace GUI { UndoStack::UndoStack() { } UndoStack::~UndoStack() { } void UndoStack::undo() { if (!can_undo()) return; auto& undo_container = m_stack[m_stack_index]; auto& undo_vector = undo_container.m_undo_vector; //If we try to undo a empty vector, delete it and skip over. if (undo_vector.is_empty()) { m_stack.remove(m_stack_index); undo(); return; } for (int i = 0; i < undo_vector.size(); i++) { auto& undo_command = undo_vector[i]; undo_command.undo(); } m_stack_index++; } void UndoStack::redo() { if (!can_redo()) return; auto& undo_container = m_stack[m_stack_index - 1]; auto& redo_vector = undo_container.m_undo_vector; for (int i = redo_vector.size() - 1; i >= 0; i--) { auto& undo_command = redo_vector[i]; undo_command.redo(); } m_stack_index--; } void UndoStack::push(NonnullOwnPtr&& command) { if (m_stack.is_empty()) { auto undo_commands_container = make(); m_stack.prepend(move(undo_commands_container)); } // Clear the elements of the stack before the m_undo_stack_index (Excluding our new element) for (int i = 1; i < m_stack_index; i++) m_stack.remove(1); if (m_stack_index > 0 && !m_stack.is_empty()) m_stack[0].m_undo_vector.clear(); m_stack_index = 0; m_stack[0].m_undo_vector.prepend(move(command)); } void UndoStack::finalize_current_combo() { if (m_stack.is_empty()) return; auto& undo_vector = m_stack[0].m_undo_vector; if (undo_vector.size() == m_last_updated_undo_vector_size && !undo_vector.is_empty()) { auto undo_commands_container = make(); m_stack.prepend(move(undo_commands_container)); // Note: Remove dbg() if we're 100% sure there are no bugs left. dbg() << "Undo stack increased to " << m_stack.size(); // Shift the index to the left since we're adding an empty container. if (m_stack_index > 0) m_stack_index++; } m_last_updated_undo_vector_size = undo_vector.size(); } }