/* * Copyright (c) 2018-2020, Andreas Kling * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #include #include namespace GUI { class Shortcut { public: Shortcut() {} Shortcut(u8 modifiers, KeyCode key) : m_modifiers(modifiers) , m_key(key) { } bool is_valid() const { return m_key != KeyCode::Key_Invalid; } u8 modifiers() const { return m_modifiers; } KeyCode key() const { return m_key; } String to_string() const; bool operator==(const Shortcut& other) const { return m_modifiers == other.m_modifiers && m_key == other.m_key; } private: u8 m_modifiers { 0 }; KeyCode m_key { KeyCode::Key_Invalid }; }; } namespace AK { template<> struct Traits : public GenericTraits { static unsigned hash(const GUI::Shortcut& shortcut) { return pair_int_hash(shortcut.modifiers(), shortcut.key()); } }; }