/* * Copyright (c) 2018-2020, Andreas Kling * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include #include #include #include #include namespace GUI { ProgressBar::ProgressBar() { } ProgressBar::~ProgressBar() { } void ProgressBar::set_value(int value) { if (m_value == value) return; m_value = value; update(); } void ProgressBar::set_range(int min, int max) { ASSERT(min < max); m_min = min; m_max = max; m_value = clamp(m_value, m_min, m_max); } void ProgressBar::paint_event(PaintEvent& event) { Frame::paint_event(event); Painter painter(*this); auto rect = frame_inner_rect(); painter.add_clip_rect(rect); painter.add_clip_rect(event.rect()); String progress_text; if (m_format != Format::NoText) { // Then we draw the progress text over the gradient. // We draw it twice, once offset (1, 1) for a drop shadow look. StringBuilder builder; builder.append(m_caption); if (m_format == Format::Percentage) { float range_size = m_max - m_min; float progress = (m_value - m_min) / range_size; builder.appendf("%d%%", (int)(progress * 100)); } else if (m_format == Format::ValueSlashMax) { builder.appendf("%d/%d", m_value, m_max); } progress_text = builder.to_string(); } Gfx::StylePainter::paint_progress_bar(painter, rect, palette(), m_min, m_max, m_value, progress_text); } }