/* * Copyright (c) 2018-2020, Andreas Kling * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #include #include #include namespace GUI { class WindowServerConnection : public IPC::ServerConnection , public WindowClientEndpoint { C_OBJECT(WindowServerConnection) public: WindowServerConnection() : IPC::ServerConnection(*this, "/tmp/portal/window") { handshake(); } virtual void handshake() override; static WindowServerConnection& the(); private: virtual void handle(const WindowClient::Paint&) override; virtual void handle(const WindowClient::MouseMove&) override; virtual void handle(const WindowClient::MouseDown&) override; virtual void handle(const WindowClient::MouseDoubleClick&) override; virtual void handle(const WindowClient::MouseUp&) override; virtual void handle(const WindowClient::MouseWheel&) override; virtual void handle(const WindowClient::WindowEntered&) override; virtual void handle(const WindowClient::WindowLeft&) override; virtual void handle(const WindowClient::KeyDown&) override; virtual void handle(const WindowClient::KeyUp&) override; virtual void handle(const WindowClient::WindowActivated&) override; virtual void handle(const WindowClient::WindowDeactivated&) override; virtual void handle(const WindowClient::WindowCloseRequest&) override; virtual void handle(const WindowClient::WindowResized&) override; virtual void handle(const WindowClient::MenuItemActivated&) override; virtual void handle(const WindowClient::ScreenRectChanged&) override; virtual void handle(const WindowClient::ClipboardContentsChanged&) override; virtual void handle(const WindowClient::WM_WindowRemoved&) override; virtual void handle(const WindowClient::WM_WindowStateChanged&) override; virtual void handle(const WindowClient::WM_WindowIconBitmapChanged&) override; virtual void handle(const WindowClient::WM_WindowRectChanged&) override; virtual void handle(const WindowClient::AsyncSetWallpaperFinished&) override; virtual void handle(const WindowClient::DragDropped&) override; virtual void handle(const WindowClient::DragAccepted&) override; virtual void handle(const WindowClient::DragCancelled&) override; virtual void handle(const WindowClient::UpdateSystemTheme&) override; virtual void handle(const WindowClient::WindowStateChanged&) override; }; }