/* * Copyright (c) 2020, Charles Chaucer * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include #include #include #include namespace GUI { static const char* s_up_arrow_bitmap_data = { " " " # " " ### " " ##### " " ####### " " " }; static const char* s_down_arrow_bitmap_data = { " " " ####### " " ##### " " ### " " # " " " }; static Gfx::CharacterBitmap* s_up_arrow_bitmap; static Gfx::CharacterBitmap* s_down_arrow_bitmap; static const int s_bitmap_width = 9; static const int s_bitmap_height = 6; ControlBoxButton::ControlBoxButton(Type type) : m_type(type) { } ControlBoxButton::~ControlBoxButton() { } void ControlBoxButton::paint_event(PaintEvent& event) { Painter painter(*this); painter.add_clip_rect(event.rect()); Gfx::StylePainter::paint_button(painter, rect(), palette(), Gfx::ButtonStyle::Normal, is_being_pressed(), is_hovered(), is_checked(), is_enabled(), is_focused()); auto button_location = rect().location().translated((width() - s_bitmap_width) / 2, (height() - s_bitmap_height) / 2); if (is_being_pressed()) button_location.move_by(1, 1); if (type() == UpArrow) { if (!s_up_arrow_bitmap) s_up_arrow_bitmap = &Gfx::CharacterBitmap::create_from_ascii(s_up_arrow_bitmap_data, s_bitmap_width, s_bitmap_height).leak_ref(); if (!is_enabled()) painter.draw_bitmap(button_location.translated(1, 1), *s_up_arrow_bitmap, palette().threed_highlight()); painter.draw_bitmap(button_location, *s_up_arrow_bitmap, is_enabled() ? palette().button_text() : palette().threed_shadow1()); } else { if (!s_down_arrow_bitmap) s_down_arrow_bitmap = &Gfx::CharacterBitmap::create_from_ascii(s_down_arrow_bitmap_data, s_bitmap_width, s_bitmap_height).leak_ref(); if (!is_enabled()) painter.draw_bitmap(button_location.translated(1, 1), *s_down_arrow_bitmap, palette().threed_highlight()); painter.draw_bitmap(button_location, *s_down_arrow_bitmap, is_enabled() ? palette().button_text() : palette().threed_shadow1()); } } }