#pragma once #include class Painter; class Palette; class Rect; enum class ButtonStyle { Normal, CoolBar }; enum class FrameShadow { Plain, Raised, Sunken }; enum class FrameShape { NoFrame, Box, Container, Panel, VerticalLine, HorizontalLine }; class StylePainter { public: static void paint_button(Painter&, const Rect&, const Palette&, ButtonStyle, bool pressed, bool hovered = false, bool checked = false, bool enabled = true); static void paint_tab_button(Painter&, const Rect&, const Palette&, bool active, bool hovered, bool enabled); static void paint_surface(Painter&, const Rect&, const Palette&, bool paint_vertical_lines = true, bool paint_top_line = true); static void paint_frame(Painter&, const Rect&, const Palette&, FrameShape, FrameShadow, int thickness, bool skip_vertical_lines = false); static void paint_window_frame(Painter&, const Rect&, const Palette&); static void paint_progress_bar(Painter&, const Rect&, const Palette&, int min, int max, int value, const StringView& text = {}); static void paint_radio_button(Painter&, const Rect&, const Palette&, bool is_checked, bool is_being_pressed); };