#pragma once #include #include #include class Rect; struct WSAPI_Point; class Point { public: Point() {} Point(int x, int y) : m_x(x) , m_y(y) { } Point(const WSAPI_Point&); int x() const { return m_x; } int y() const { return m_y; } void set_x(int x) { m_x = x; } void set_y(int y) { m_y = y; } void move_by(int dx, int dy) { m_x += dx; m_y += dy; } void move_by(const Point& delta) { move_by(delta.x(), delta.y()); } Point translated(const Point& delta) const { Point point = *this; point.move_by(delta); return point; } Point translated(int dx, int dy) const { Point point = *this; point.move_by(dx, dy); return point; } void constrain(const Rect&); bool operator==(const Point& other) const { return m_x == other.m_x && m_y == other.m_y; } bool operator!=(const Point& other) const { return !(*this == other); } Point operator-() const { return { -m_x, -m_y }; } Point operator-(const Point& other) const { return { m_x - other.m_x, m_y - other.m_y }; } operator WSAPI_Point() const; String to_string() const { return String::format("[%d,%d]", x(), y()); } bool is_null() const { return !m_x && !m_y; } int primary_offset_for_orientation(Orientation orientation) const { return orientation == Orientation::Vertical ? y() : x(); } void set_primary_offset_for_orientation(Orientation orientation, int value) { if (orientation == Orientation::Vertical) set_y(value); else set_x(value); } int secondary_offset_for_orientation(Orientation orientation) const { return orientation == Orientation::Vertical ? x() : y(); } void set_secondary_offset_for_orientation(Orientation orientation, int value) { if (orientation == Orientation::Vertical) set_x(value); else set_y(value); } private: int m_x { 0 }; int m_y { 0 }; }; inline const LogStream& operator<<(const LogStream& stream, const Point& value) { return stream << value.to_string(); }