#pragma once #include #include #include class FloatSize { public: FloatSize() {} FloatSize(float w, float h) : m_width(w) , m_height(h) { } bool is_null() const { return !m_width && !m_height; } bool is_empty() const { return m_width <= 0 || m_height <= 0; } float width() const { return m_width; } float height() const { return m_height; } float area() const { return width() * height(); } void set_width(float w) { m_width = w; } void set_height(float h) { m_height = h; } bool operator==(const FloatSize& other) const { return m_width == other.m_width && m_height == other.m_height; } bool operator!=(const FloatSize& other) const { return !(*this == other); } FloatSize& operator-=(const FloatSize& other) { m_width -= other.m_width; m_height -= other.m_height; return *this; } FloatSize& operator+=(const FloatSize& other) { m_width += other.m_width; m_height += other.m_height; return *this; } float primary_size_for_orientation(Orientation orientation) const { return orientation == Orientation::Vertical ? height() : width(); } void set_primary_size_for_orientation(Orientation orientation, float value) { if (orientation == Orientation::Vertical) set_height(value); else set_width(value); } float secondary_size_for_orientation(Orientation orientation) const { return orientation == Orientation::Vertical ? width() : height(); } void set_secondary_size_for_orientation(Orientation orientation, float value) { if (orientation == Orientation::Vertical) set_width(value); else set_height(value); } String to_string() const { return String::format("[%gx%g]", m_width, m_height); } private: float m_width { 0 }; float m_height { 0 }; }; inline const LogStream& operator<<(const LogStream& stream, const FloatSize& value) { return stream << value.to_string(); }