#pragma once #include #include #include #include #include #include #include #include class FloatRect { public: FloatRect() {} FloatRect(float x, float y, float width, float height) : m_location(x, y) , m_size(width, height) { } FloatRect(const FloatPoint& location, const FloatSize& size) : m_location(location) , m_size(size) { } FloatRect(const FloatRect& other) : m_location(other.m_location) , m_size(other.m_size) { } bool is_null() const { return width() == 0 && height() == 0; } bool is_empty() const { return width() <= 0 || height() <= 0; } void move_by(float dx, float dy) { m_location.move_by(dx, dy); } void move_by(const FloatPoint& delta) { m_location.move_by(delta); } FloatPoint center() const { return { x() + width() / 2, y() + height() / 2 }; } void set_location(const FloatPoint& location) { m_location = location; } void set_size(const FloatSize& size) { m_size = size; } void set_size(float width, float height) { m_size.set_width(width); m_size.set_height(height); } void inflate(float w, float h) { set_x(x() - w / 2); set_width(width() + w); set_y(y() - h / 2); set_height(height() + h); } void shrink(float w, float h) { set_x(x() + w / 2); set_width(width() - w); set_y(y() + h / 2); set_height(height() - h); } FloatRect shrunken(float w, float h) const { FloatRect rect = *this; rect.shrink(w, h); return rect; } FloatRect inflated(float w, float h) const { FloatRect rect = *this; rect.inflate(w, h); return rect; } FloatRect translated(float dx, float dy) const { FloatRect rect = *this; rect.move_by(dx, dy); return rect; } FloatRect translated(const FloatPoint& delta) const { FloatRect rect = *this; rect.move_by(delta); return rect; } bool contains_vertically(float y) const { return y >= top() && y <= bottom(); } bool contains_horizontally(float x) const { return x >= left() && x <= right(); } bool contains(float x, float y) const { return x >= m_location.x() && x <= right() && y >= m_location.y() && y <= bottom(); } bool contains(const FloatPoint& point) const { return contains(point.x(), point.y()); } bool contains(const FloatRect& other) const { return left() <= other.left() && right() >= other.right() && top() <= other.top() && bottom() >= other.bottom(); } float primary_offset_for_orientation(Orientation orientation) const { return m_location.primary_offset_for_orientation(orientation); } void set_primary_offset_for_orientation(Orientation orientation, float value) { m_location.set_primary_offset_for_orientation(orientation, value); } float secondary_offset_for_orientation(Orientation orientation) const { return m_location.secondary_offset_for_orientation(orientation); } void set_secondary_offset_for_orientation(Orientation orientation, float value) { m_location.set_secondary_offset_for_orientation(orientation, value); } float primary_size_for_orientation(Orientation orientation) const { return m_size.primary_size_for_orientation(orientation); } float secondary_size_for_orientation(Orientation orientation) const { return m_size.secondary_size_for_orientation(orientation); } void set_primary_size_for_orientation(Orientation orientation, float value) { m_size.set_primary_size_for_orientation(orientation, value); } void set_secondary_size_for_orientation(Orientation orientation, float value) { m_size.set_secondary_size_for_orientation(orientation, value); } float first_edge_for_orientation(Orientation orientation) const { if (orientation == Orientation::Vertical) return top(); return left(); } float last_edge_for_orientation(Orientation orientation) const { if (orientation == Orientation::Vertical) return bottom(); return right(); } float left() const { return x(); } float right() const { return x() + width() - 1; } float top() const { return y(); } float bottom() const { return y() + height() - 1; } void set_left(float left) { set_x(left); } void set_top(float top) { set_y(top); } void set_right(float right) { set_width(right - x() + 1); } void set_bottom(float bottom) { set_height(bottom - y() + 1); } void set_right_without_resize(float new_right) { float delta = new_right - right(); move_by(delta, 0); } void set_bottom_without_resize(float new_bottom) { float delta = new_bottom - bottom(); move_by(0, delta); } bool intersects(const FloatRect& other) const { return left() <= other.right() && other.left() <= right() && top() <= other.bottom() && other.top() <= bottom(); } float x() const { return location().x(); } float y() const { return location().y(); } float width() const { return m_size.width(); } float height() const { return m_size.height(); } void set_x(float x) { m_location.set_x(x); } void set_y(float y) { m_location.set_y(y); } void set_width(float width) { m_size.set_width(width); } void set_height(float height) { m_size.set_height(height); } FloatPoint location() const { return m_location; } FloatSize size() const { return m_size; } Vector shatter(const FloatRect& hammer) const; bool operator==(const FloatRect& other) const { return m_location == other.m_location && m_size == other.m_size; } void intersect(const FloatRect&); static FloatRect intersection(const FloatRect& a, const FloatRect& b) { FloatRect r(a); r.intersect(b); return r; } FloatRect intersected(const FloatRect& other) const { return intersection(*this, other); } FloatRect united(const FloatRect&) const; FloatPoint top_left() const { return { left(), top() }; } FloatPoint top_right() const { return { right(), top() }; } FloatPoint bottom_left() const { return { left(), bottom() }; } FloatPoint bottom_right() const { return { right(), bottom() }; } void align_within(const FloatRect&, TextAlignment); void center_within(const FloatRect& other) { center_horizontally_within(other); center_vertically_within(other); } void center_horizontally_within(const FloatRect& other) { set_x(other.center().x() - width() / 2); } void center_vertically_within(const FloatRect& other) { set_y(other.center().y() - height() / 2); } String to_string() const { return String::format("[%g,%g %gx%g]", x(), y(), width(), height()); } private: FloatPoint m_location; FloatSize m_size; }; inline void FloatPoint::constrain(const FloatRect& rect) { if (x() < rect.left()) set_x(rect.left()); else if (x() > rect.right()) set_x(rect.right()); if (y() < rect.top()) set_y(rect.top()); else if (y() > rect.bottom()) set_y(rect.bottom()); } inline const LogStream& operator<<(const LogStream& stream, const FloatRect& value) { return stream << value.to_string(); } inline Rect enclosing_int_rect(const FloatRect& float_rect) { return { (int)float_rect.x(), (int)float_rect.y(), (int)ceilf(float_rect.width()), (int)ceilf(float_rect.height()) }; }