/* * Copyright (c) 2020, Itamar S. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace Debug { class DebugSession { public: static OwnPtr exec_and_attach(const String& command); // Has to be public for OwnPtr::make DebugSession(int pid); ~DebugSession(); int pid() const { return m_debuggee_pid; } bool poke(u32* address, u32 data); Optional peek(u32* address) const; enum class BreakPointState { Enabled, Disabled, }; struct BreakPoint { void* address; u32 original_first_word; BreakPointState state; }; bool insert_breakpoint(void* address); bool disable_breakpoint(void* address); bool enable_breakpoint(void* address); bool remove_breakpoint(void* address); bool breakpoint_exists(void* address) const; void dump_breakpoints() { for (auto addr : m_breakpoints.keys()) { dbg() << addr; } } PtraceRegisters get_registers() const; void set_registers(const PtraceRegisters&); enum class ContinueType { FreeRun, Syscall, }; void continue_debuggee(ContinueType type = ContinueType::FreeRun); // Returns the wstatus result of waitpid() int continue_debuggee_and_wait(ContinueType type = ContinueType::FreeRun); // Returns the new eip void* single_step(); void detach(); template void run(Callback callback); const ELF::Loader& elf() const { return *m_elf; } NonnullRefPtr elf_ref() const { return m_elf; } const MappedFile& executable() const { return *m_executable; } const DebugInfo& debug_info() const { return m_debug_info; } enum DebugDecision { Continue, SingleStep, ContinueBreakAtSyscall, Detach, Kill, }; enum DebugBreakReason { Breakpoint, Syscall, Exited, }; private: // x86 breakpoint instruction "int3" static constexpr u8 BREAKPOINT_INSTRUCTION = 0xcc; static NonnullOwnPtr initialize_executable_mapped_file(int pid); int m_debuggee_pid { -1 }; bool m_is_debuggee_dead { false }; NonnullOwnPtr m_executable; NonnullRefPtr m_elf; DebugInfo m_debug_info; HashMap m_breakpoints; }; template void DebugSession::run(Callback callback) { enum class State { FreeRun, Syscall, ConsecutiveBreakpoint, SingleStep, }; State state { State::FreeRun }; auto do_continue_and_wait = [&]() { int wstatus = continue_debuggee_and_wait((state == State::FreeRun) ? ContinueType::FreeRun : ContinueType::Syscall); // FIXME: This check actually only checks whether the debuggee // stopped because it hit a breakpoint/syscall/is in single stepping mode or not if (WSTOPSIG(wstatus) != SIGTRAP) { callback(DebugBreakReason::Exited, Optional()); m_is_debuggee_dead = true; return true; } return false; }; for (;;) { if (state == State::FreeRun || state == State::Syscall) { if (do_continue_and_wait()) break; } auto regs = get_registers(); Optional current_breakpoint; if (state == State::FreeRun || state == State::Syscall) { current_breakpoint = m_breakpoints.get((void*)((u32)regs.eip - 1)); if (current_breakpoint.has_value()) state = State::FreeRun; } else { current_breakpoint = m_breakpoints.get((void*)regs.eip); } if (current_breakpoint.has_value()) { // We want to make the breakpoint transparent to the user of the debugger. // To achieive this, we perform two rollbacks: // 1. Set regs.eip to point at the actual address of the instruction we breaked on. // regs.eip currently points to one byte after the address of the original instruction, // because the cpu has just executed the INT3 we patched into the instruction. // 2. We restore the original first byte of the instruction, // because it was patched with INT3. regs.eip = reinterpret_cast(current_breakpoint.value().address); set_registers(regs); disable_breakpoint(current_breakpoint.value().address); } DebugBreakReason reason = (state == State::Syscall && !current_breakpoint.has_value()) ? DebugBreakReason::Syscall : DebugBreakReason::Breakpoint; DebugDecision decision = callback(reason, regs); if (reason == DebugBreakReason::Syscall) { // skip the exit from the syscall if (do_continue_and_wait()) break; } if (decision == DebugDecision::Continue) { state = State::FreeRun; } else if (decision == DebugDecision::ContinueBreakAtSyscall) { state = State::Syscall; } bool did_single_step = false; // Re-enable the breakpoint if it wasn't removed by the user if (current_breakpoint.has_value() && m_breakpoints.contains(current_breakpoint.value().address)) { // The current breakpoint was removed to make it transparent to the user. // We now want to re-enable it - the code execution flow could hit it again. // To re-enable the breakpoint, we first perform a single step and execute the // instruction of the breakpoint, and then redo the INT3 patch in its first byte. // If the user manually inserted a breakpoint at were we breaked at originally, // we need to disable that breakpoint because we want to singlestep over it to execute the // instruction we breaked on (we re-enable it again later anyways). if (m_breakpoints.contains(current_breakpoint.value().address) && m_breakpoints.get(current_breakpoint.value().address).value().state == BreakPointState::Enabled) { disable_breakpoint(current_breakpoint.value().address); } auto stopped_address = single_step(); enable_breakpoint(current_breakpoint.value().address); did_single_step = true; // If there is another breakpoint after the current one, // Then we are already on it (because of single_step) auto breakpoint_at_next_instruction = m_breakpoints.get(stopped_address); if (breakpoint_at_next_instruction.has_value() && breakpoint_at_next_instruction.value().state == BreakPointState::Enabled) { state = State::ConsecutiveBreakpoint; } } if (decision == DebugDecision::SingleStep) { state = State::SingleStep; } if (decision == DebugDecision::Detach) { detach(); break; } if (decision == DebugDecision::Kill) { ASSERT_NOT_REACHED(); // TODO: implement } if (state == State::SingleStep && !did_single_step) { single_step(); } } } }