/* * Copyright (c) 2018-2020, Andreas Kling * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #include #include namespace Core { class Timer final : public Object { C_OBJECT(Timer); public: static NonnullRefPtr create_single_shot(int interval, Function&& timeout_handler, Object* parent = nullptr) { auto timer = adopt(*new Timer(interval, move(timeout_handler), parent)); timer->set_single_shot(true); timer->stop(); return timer; } virtual ~Timer() override; void start(); void start(int interval); void restart(); void restart(int interval); void stop(); bool is_active() const { return m_active; } int interval() const { return m_interval; } void set_interval(int interval) { if (m_interval == interval) return; m_interval = interval; m_interval_dirty = true; } bool is_single_shot() const { return m_single_shot; } void set_single_shot(bool single_shot) { m_single_shot = single_shot; } Function on_timeout; private: explicit Timer(Object* parent = nullptr); Timer(int interval, Function&& timeout_handler, Object* parent = nullptr); virtual void timer_event(TimerEvent&) override; bool m_active { false }; bool m_single_shot { false }; bool m_interval_dirty { false }; int m_interval { 0 }; }; }