/* * Copyright (c) 2018-2020, Andreas Kling * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include #include #include #include #include #include #include #include #include #include #include #include //#define CSOCKET_DEBUG namespace Core { Socket::Socket(Type type, Object* parent) : IODevice(parent) , m_type(type) { } Socket::~Socket() { close(); } bool Socket::connect(const String& hostname, int port) { auto* hostent = gethostbyname(hostname.characters()); if (!hostent) { dbg() << "Socket::connect: Unable to resolve '" << hostname << "'"; return false; } IPv4Address host_address((const u8*)hostent->h_addr_list[0]); #ifdef CSOCKET_DEBUG dbg() << "Socket::connect: Resolved '" << hostname << "' to " << host_address; #endif return connect(host_address, port); } void Socket::set_blocking(bool blocking) { int flags = fcntl(fd(), F_GETFL, 0); ASSERT(flags >= 0); if (blocking) flags = fcntl(fd(), F_SETFL, flags & ~O_NONBLOCK); else flags = fcntl(fd(), F_SETFL, flags | O_NONBLOCK); ASSERT(flags == 0); } bool Socket::connect(const SocketAddress& address, int port) { ASSERT(!is_connected()); ASSERT(address.type() == SocketAddress::Type::IPv4); #ifdef CSOCKET_DEBUG dbg() << *this << " connecting to " << address << "..."; #endif ASSERT(port > 0 && port <= 65535); struct sockaddr_in addr; memset(&addr, 0, sizeof(addr)); auto ipv4_address = address.ipv4_address(); memcpy(&addr.sin_addr.s_addr, &ipv4_address, sizeof(IPv4Address)); addr.sin_family = AF_INET; addr.sin_port = htons(port); m_destination_address = address; m_destination_port = port; return common_connect((struct sockaddr*)&addr, sizeof(addr)); } bool Socket::connect(const SocketAddress& address) { ASSERT(!is_connected()); ASSERT(address.type() == SocketAddress::Type::Local); #ifdef CSOCKET_DEBUG dbg() << *this << " connecting to " << address << "..."; #endif sockaddr_un saddr; saddr.sun_family = AF_LOCAL; strcpy(saddr.sun_path, address.to_string().characters()); m_destination_address = address; return common_connect((const sockaddr*)&saddr, sizeof(saddr)); } bool Socket::common_connect(const struct sockaddr* addr, socklen_t addrlen) { int rc = ::connect(fd(), addr, addrlen); if (rc < 0) { if (errno == EINPROGRESS) { #ifdef CSOCKET_DEBUG dbg() << *this << " connection in progress (EINPROGRESS)"; #endif m_notifier = Notifier::construct(fd(), Notifier::Event::Write, this); m_notifier->on_ready_to_write = [this] { #ifdef CSOCKET_DEBUG dbg() << *this << " connected!"; #endif m_connected = true; ensure_read_notifier(); m_notifier->set_event_mask(Notifier::Event::None); if (on_connected) on_connected(); }; return true; } int saved_errno = errno; fprintf(stderr, "Core::Socket: Failed to connect() to %s: %s\n", destination_address().to_string().characters(), strerror(saved_errno)); errno = saved_errno; return false; } #ifdef CSOCKET_DEBUG dbg() << *this << " connected ok!"; #endif m_connected = true; ensure_read_notifier(); if (on_connected) on_connected(); return true; } ByteBuffer Socket::receive(int max_size) { auto buffer = read(max_size); if (eof()) { dbg() << *this << " connection appears to have closed in receive()."; m_connected = false; } return buffer; } bool Socket::send(const ByteBuffer& data) { ssize_t nsent = ::send(fd(), data.data(), data.size(), 0); if (nsent < 0) { set_error(errno); return false; } ASSERT(static_cast(nsent) == data.size()); return true; } void Socket::did_update_fd(int fd) { if (fd < 0) { m_read_notifier = nullptr; return; } if (m_connected) { ensure_read_notifier(); } else { // I don't think it would be right if we updated the fd while not connected *but* while having a notifier.. ASSERT(!m_read_notifier); } } void Socket::ensure_read_notifier() { ASSERT(m_connected); m_read_notifier = Notifier::construct(fd(), Notifier::Event::Read, this); m_read_notifier->on_ready_to_read = [this] { if (on_ready_to_read) on_ready_to_read(); }; } }