/* * Copyright (c) 2018-2020, Andreas Kling * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #include #include #include #include #include #include #include #include #include #include namespace Core { class RPCClient; enum class TimerShouldFireWhenNotVisible { No = 0, Yes }; #define C_OBJECT(klass) \ public: \ virtual const char* class_name() const override { return #klass; } \ template \ static inline NonnullRefPtr construct(Args&&... args) \ { \ return adopt(*new klass(forward(args)...)); \ } #define C_OBJECT_ABSTRACT(klass) \ public: \ virtual const char* class_name() const override { return #klass; } class Object : public RefCounted , public Weakable { // NOTE: No C_OBJECT macro for Core::Object itself. AK_MAKE_NONCOPYABLE(Object); AK_MAKE_NONMOVABLE(Object); IntrusiveListNode m_all_objects_list_node; public: virtual ~Object(); virtual const char* class_name() const = 0; virtual void event(Core::Event&); const String& name() const { return m_name; } void set_name(const StringView& name) { m_name = name; } NonnullRefPtrVector& children() { return m_children; } const NonnullRefPtrVector& children() const { return m_children; } template void for_each_child(Callback callback) { for (auto& child : m_children) { if (callback(child) == IterationDecision::Break) return; } } template void for_each_child_of_type(Callback callback); bool is_ancestor_of(const Object&) const; Object* parent() { return m_parent; } const Object* parent() const { return m_parent; } void start_timer(int ms, TimerShouldFireWhenNotVisible = TimerShouldFireWhenNotVisible::No); void stop_timer(); bool has_timer() const { return m_timer_id; } void add_child(Object&); void insert_child_before(Object& new_child, Object& before_child); void remove_child(Object&); void remove_all_children(); void dump_tree(int indent = 0); void deferred_invoke(Function); bool is_widget() const { return m_widget; } virtual bool is_action() const { return false; } virtual bool is_window() const { return false; } void save_to(AK::JsonObject&); bool set_property(const StringView& name, const JsonValue& value); JsonValue property(const StringView& name); const HashMap>& properties() const { return m_properties; } static IntrusiveList& all_objects(); void dispatch_event(Core::Event&, Object* stay_within = nullptr); void remove_from_parent() { if (m_parent) m_parent->remove_child(*this); } template inline T& add(Args&&... args) { auto child = T::construct(forward(args)...); add_child(*child); return child; } virtual bool is_visible_for_timer_purposes() const; bool is_being_inspected() const { return m_inspector_count; } void increment_inspector_count(Badge); void decrement_inspector_count(Badge); protected: explicit Object(Object* parent = nullptr, bool is_widget = false); void register_property(const String& name, Function getter, Function setter = nullptr); virtual void timer_event(TimerEvent&); virtual void custom_event(CustomEvent&); // NOTE: You may get child events for children that are not yet fully constructed! virtual void child_event(ChildEvent&); virtual void did_begin_inspection() { } virtual void did_end_inspection() { } private: Object* m_parent { nullptr }; String m_name; int m_timer_id { 0 }; unsigned m_inspector_count { 0 }; bool m_widget { false }; HashMap> m_properties; NonnullRefPtrVector m_children; }; } namespace AK { template<> struct Formatter : Formatter { void format(FormatBuilder&, const Core::Object&); }; } namespace Core { template inline void Object::for_each_child_of_type(Callback callback) { for_each_child([&](auto& child) { if (is(child)) return callback(downcast(child)); return IterationDecision::Continue; }); } const LogStream& operator<<(const LogStream&, const Object&); #define REGISTER_INT_PROPERTY(property_name, getter, setter) \ register_property( \ property_name, \ [this] { return this->getter(); }, \ [this](auto& value) { \ this->setter(value.template to_number()); \ return true; \ }); #define REGISTER_BOOL_PROPERTY(property_name, getter, setter) \ register_property( \ property_name, \ [this] { return this->getter(); }, \ [this](auto& value) { \ this->setter(value.to_bool()); \ return true; \ }); #define REGISTER_STRING_PROPERTY(property_name, getter, setter) \ register_property( \ property_name, \ [this] { return this->getter(); }, \ [this](auto& value) { \ this->setter(value.to_string()); \ return true; \ }); #define REGISTER_READONLY_STRING_PROPERTY(property_name, getter) \ register_property( \ property_name, \ [this] { return this->getter(); }, \ nullptr); #define REGISTER_RECT_PROPERTY(property_name, getter, setter) \ register_property( \ property_name, \ [this] { \ auto rect = this->getter(); \ JsonObject rect_object; \ rect_object.set("x", rect.x()); \ rect_object.set("y", rect.y()); \ rect_object.set("width", rect.width()); \ rect_object.set("height", rect.height()); \ return rect_object; \ }, \ [this](auto& value) { \ if (!value.is_object()) \ return false; \ Gfx::IntRect rect; \ rect.set_x(value.as_object().get("x").to_i32()); \ rect.set_y(value.as_object().get("y").to_i32()); \ rect.set_width(value.as_object().get("width").to_i32()); \ rect.set_height(value.as_object().get("height").to_i32()); \ setter(rect); \ return true; \ }); #define REGISTER_SIZE_PROPERTY(property_name, getter, setter) \ register_property( \ property_name, \ [this] { \ auto size = this->getter(); \ JsonObject size_object; \ size_object.set("width", size.width()); \ size_object.set("height", size.height()); \ return size_object; \ }, \ [this](auto& value) { \ if (!value.is_object()) \ return false; \ Gfx::IntSize size; \ size.set_width(value.as_object().get("width").to_i32()); \ size.set_height(value.as_object().get("height").to_i32()); \ setter(size); \ return true; \ }); #define REGISTER_ENUM_PROPERTY(property_name, getter, setter, EnumType, ...) \ register_property( \ property_name, \ [this]() -> JsonValue { \ struct { \ EnumType enum_value; \ String string_value; \ } options[] = { __VA_ARGS__ }; \ auto enum_value = getter(); \ for (size_t i = 0; i < array_size(options); ++i) { \ auto& option = options[i]; \ if (enum_value == option.enum_value) \ return option.string_value; \ } \ return JsonValue(); \ }, \ [this](auto& value) { \ struct { \ EnumType enum_value; \ String string_value; \ } options[] = { __VA_ARGS__ }; \ auto string_value = value.as_string(); \ for (size_t i = 0; i < array_size(options); ++i) { \ auto& option = options[i]; \ if (string_value == option.string_value) { \ setter(option.enum_value); \ return true; \ } \ } \ return false; \ }) #define REGISTER_TEXT_ALIGNMENT_PROPERTY(property_name, getter, setter) \ REGISTER_ENUM_PROPERTY( \ property_name, getter, setter, Gfx::TextAlignment, \ { Gfx::TextAlignment::TopLeft, "TopLeft" }, \ { Gfx::TextAlignment::CenterLeft, "CenterLeft" }, \ { Gfx::TextAlignment::Center, "Center" }, \ { Gfx::TextAlignment::CenterRight, "CenterRight" }, \ { Gfx::TextAlignment::TopRight, "TopRight" }, \ { Gfx::TextAlignment::BottomRight, "BottomRight" }) }