/* * Copyright (c) 2018-2020, Andreas Kling * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #include #include #include #include #include #include #include #include #include #include namespace Core { class EventLoop { public: EventLoop(); ~EventLoop(); int exec(); enum class WaitMode { WaitForEvents, PollForEvents, }; // processe events, generally called by exec() in a loop. // this should really only be used for integrating with other event loops void pump(WaitMode = WaitMode::WaitForEvents); void post_event(Object& receiver, NonnullOwnPtr&&); static EventLoop& main(); static EventLoop& current(); bool was_exit_requested() const { return m_exit_requested; } static int register_timer(Object&, int milliseconds, bool should_reload, TimerShouldFireWhenNotVisible); static bool unregister_timer(int timer_id); static void register_notifier(Badge, Notifier&); static void unregister_notifier(Badge, Notifier&); void quit(int); void unquit(); void take_pending_events_from(EventLoop& other) { m_queued_events.append(move(other.m_queued_events)); } static void wake(); static int register_signal(int signo, Function handler); static void unregister_signal(int handler_id); private: bool start_rpc_server(); void wait_for_event(WaitMode); Optional get_next_timer_expiration(); static void dispatch_signal(int); static void handle_signal(int); struct QueuedEvent { AK_MAKE_NONCOPYABLE(QueuedEvent); public: QueuedEvent(Object& receiver, NonnullOwnPtr); QueuedEvent(QueuedEvent&&); ~QueuedEvent(); WeakPtr receiver; NonnullOwnPtr event; }; class SignalHandlers { AK_MAKE_NONCOPYABLE(SignalHandlers); public: SignalHandlers(SignalHandlers&& from) : m_signo(from.m_signo) , m_original_handler(from.m_original_handler) , m_handlers(move(from.m_handlers)) { from.m_valid = false; } SignalHandlers& operator=(SignalHandlers&& from) { if (this != &from) { m_signo = from.m_signo; m_original_handler = from.m_original_handler; m_handlers = move(from.m_handlers); from.m_valid = false; } return *this; } SignalHandlers(int signo); ~SignalHandlers(); void dispatch(); int add(Function&& handler); bool remove(int handler_id); bool is_empty() const { return m_handlers.is_empty(); } bool have(int handler_id) const { return m_handlers.contains(handler_id); } int m_signo; void (*m_original_handler)(int); // TODO: can't use sighandler_t? HashMap> m_handlers; bool m_valid { true }; }; friend class SignalHandlers; Vector m_queued_events; static HashMap s_signal_handlers; static int s_handling_signal; static int s_next_signal_id; static pid_t s_pid; bool m_exit_requested { false }; int m_exit_code { 0 }; static int s_wake_pipe_fds[2]; struct Private; NonnullOwnPtr m_private; }; }