#include #include #include CLocalSocket::CLocalSocket(int fd, CObject* parent) : CSocket(CSocket::Type::Local, parent) { // NOTE: This constructor is used by CLocalServer::accept(), so the socket is already connected. m_connected = true; set_fd(fd); set_mode(CIODevice::ReadWrite); set_error(0); } CLocalSocket::CLocalSocket(CObject* parent) : CSocket(CSocket::Type::Local, parent) { int fd = socket(AF_LOCAL, SOCK_STREAM | SOCK_NONBLOCK | SOCK_CLOEXEC, 0); if (fd < 0) { set_error(errno); } else { set_fd(fd); set_mode(CIODevice::ReadWrite); set_error(0); } } CLocalSocket::~CLocalSocket() { }