#include #include #include #include #include #include #include CLocalServer::CLocalServer(CObject* parent) : CObject(parent) { } CLocalServer::~CLocalServer() { } bool CLocalServer::take_over_from_system_server() { if (m_listening) return false; constexpr auto socket_takeover = "SOCKET_TAKEOVER"; if (getenv(socket_takeover)) { dbg() << "Taking the socket over from SystemServer"; // Sanity check: it has to be a socket. struct stat stat; int rc = fstat(3, &stat); if (rc == 0 && S_ISSOCK(stat.st_mode)) { // The SystemServer has passed us the socket as fd 3, // so use that instead of creating our own. m_fd = 3; // It had to be !CLOEXEC for obvious reasons, but we // don't need it to be !CLOEXEC anymore, so set the // CLOEXEC flag now. fcntl(m_fd, F_SETFD, FD_CLOEXEC); // We wouldn't want our children to think we're passing // them a socket either, so unset the env variable. unsetenv(socket_takeover); m_listening = true; setup_notifier(); return true; } else { if (rc != 0) perror("fstat"); dbg() << "It's not a socket, what the heck??"; } } dbg() << "Failed to take the socket over from SystemServer"; return false; } void CLocalServer::setup_notifier() { m_notifier = CNotifier::construct(m_fd, CNotifier::Event::Read, this); m_notifier->on_ready_to_read = [this] { if (on_ready_to_accept) on_ready_to_accept(); }; } bool CLocalServer::listen(const String& address) { if (m_listening) return false; int rc; m_fd = socket(AF_LOCAL, SOCK_STREAM | SOCK_NONBLOCK | SOCK_CLOEXEC, 0); ASSERT(m_fd >= 0); auto socket_address = CSocketAddress::local(address); auto un = socket_address.to_sockaddr_un(); rc = ::bind(m_fd, (const sockaddr*)&un, sizeof(un)); if (rc < 0) { perror("bind"); ASSERT_NOT_REACHED(); } rc = ::listen(m_fd, 5); if (rc < 0) { perror("listen"); ASSERT_NOT_REACHED(); } m_listening = true; setup_notifier(); return true; } RefPtr CLocalServer::accept() { ASSERT(m_listening); sockaddr_un un; socklen_t un_size = sizeof(un); int accepted_fd = ::accept(m_fd, (sockaddr*)&un, &un_size); if (accepted_fd < 0) { perror("accept"); return nullptr; } return CLocalSocket::construct(accepted_fd); }