#pragma once #include #include #include #include #include #include #include #include #include #include #include class CObject; class CNotifier; class CEventLoop { public: CEventLoop(); virtual ~CEventLoop(); int exec(); enum class WaitMode { WaitForEvents, PollForEvents, }; // processe events, generally called by exec() in a loop. // this should really only be used for integrating with other event loops void pump(WaitMode = WaitMode::WaitForEvents); void post_event(CObject& receiver, NonnullOwnPtr&&); static CEventLoop& main(); static CEventLoop& current(); bool was_exit_requested() const { return m_exit_requested; } static int register_timer(CObject&, int milliseconds, bool should_reload); static bool unregister_timer(int timer_id); static void register_notifier(Badge, CNotifier&); static void unregister_notifier(Badge, CNotifier&); void quit(int); void take_pending_events_from(CEventLoop& other) { m_queued_events.append(move(other.m_queued_events)); } static void wake(); private: void wait_for_event(WaitMode); void get_next_timer_expiration(timeval&); struct QueuedEvent { WeakPtr receiver; NonnullOwnPtr event; }; Vector m_queued_events; bool m_exit_requested { false }; int m_exit_code { 0 }; static int s_wake_pipe_fds[2]; LibThread::Lock m_lock; struct EventLoopTimer { int timer_id { 0 }; int interval { 0 }; timeval fire_time { 0, 0 }; bool should_reload { false }; WeakPtr owner; void reload(const timeval& now); bool has_expired(const timeval& now) const; }; static HashMap>* s_timers; static int s_next_timer_id; static HashTable* s_notifiers; static CLocalServer s_rpc_server; };