#pragma once #include #include #include #include class CObject; class CEvent { public: enum Type { Invalid = 0, Quit, Timer, NotifierRead, NotifierWrite, DeferredDestroy, DeferredInvoke, ChildAdded, ChildRemoved, Custom, }; CEvent() {} explicit CEvent(unsigned type) : m_type(type) { } virtual ~CEvent() {} unsigned type() const { return m_type; } private: unsigned m_type { Type::Invalid }; }; class CDeferredInvocationEvent : public CEvent { friend class CEventLoop; public: CDeferredInvocationEvent(Function invokee) : CEvent(CEvent::Type::DeferredInvoke) , m_invokee(move(invokee)) { } private: Function m_invokee; }; class CTimerEvent final : public CEvent { public: explicit CTimerEvent(int timer_id) : CEvent(CEvent::Timer) , m_timer_id(timer_id) { } ~CTimerEvent() {} int timer_id() const { return m_timer_id; } private: int m_timer_id; }; class CNotifierReadEvent final : public CEvent { public: explicit CNotifierReadEvent(int fd) : CEvent(CEvent::NotifierRead) , m_fd(fd) { } ~CNotifierReadEvent() {} int fd() const { return m_fd; } private: int m_fd; }; class CNotifierWriteEvent final : public CEvent { public: explicit CNotifierWriteEvent(int fd) : CEvent(CEvent::NotifierWrite) , m_fd(fd) { } ~CNotifierWriteEvent() {} int fd() const { return m_fd; } private: int m_fd; }; class CChildEvent final : public CEvent { public: CChildEvent(Type, CObject& child); ~CChildEvent(); CObject* child() { return m_child.ptr(); } const CObject* child() const { return m_child.ptr(); } private: WeakPtr m_child; }; class CCustomEvent : public CEvent { public: CCustomEvent(int custom_type, void* data = nullptr) : CEvent(CEvent::Type::Custom) , m_custom_type(custom_type) , m_data(data) { } ~CCustomEvent() {} int custom_type() const { return m_custom_type; } void* data() { return m_data; } const void* data() const { return m_data; } private: int m_custom_type { 0 }; void* m_data { nullptr }; };