#pragma once #include #include #include #include #include #include #include #include #include #include class GraphicsBitmap; class GAction; class GLayout; class GMenu; class GWindow; enum class SizePolicy { Fixed, Fill }; enum class Orientation { Horizontal, Vertical }; enum class HorizontalDirection { Left, Right }; enum class VerticalDirection { Up, Down }; class GWidget : public CObject { public: explicit GWidget(GWidget* parent = nullptr); virtual ~GWidget() override; GLayout* layout() { return m_layout.ptr(); } void set_layout(OwnPtr&&); SizePolicy horizontal_size_policy() const { return m_horizontal_size_policy; } SizePolicy vertical_size_policy() const { return m_vertical_size_policy; } SizePolicy size_policy(Orientation orientation) { return orientation == Orientation::Horizontal ? m_horizontal_size_policy : m_vertical_size_policy; } void set_size_policy(SizePolicy horizontal_policy, SizePolicy vertical_policy); Size preferred_size() const { return m_preferred_size; } void set_preferred_size(const Size&); bool has_tooltip() const { return !m_tooltip.is_empty(); } String tooltip() const { return m_tooltip; } void set_tooltip(const String& tooltip) { m_tooltip = tooltip; } bool is_enabled() const { return m_enabled; } void set_enabled(bool); bool updates_enabled() const { return m_updates_enabled; } void set_updates_enabled(bool); virtual void event(CEvent&) override; virtual void paint_event(GPaintEvent&); virtual void resize_event(GResizeEvent&); virtual void show_event(GShowEvent&); virtual void hide_event(GHideEvent&); virtual void keydown_event(GKeyEvent&); virtual void keyup_event(GKeyEvent&); virtual void mousemove_event(GMouseEvent&); virtual void mousedown_event(GMouseEvent&); virtual void mouseup_event(GMouseEvent&); virtual void mousewheel_event(GMouseEvent&); virtual void click_event(GMouseEvent&); virtual void doubleclick_event(GMouseEvent&); virtual void context_menu_event(GContextMenuEvent&); virtual void focusin_event(CEvent&); virtual void focusout_event(CEvent&); virtual void enter_event(CEvent&); virtual void leave_event(CEvent&); virtual void child_event(CChildEvent&) override; // This is called after children have been painted. virtual void second_paint_event(GPaintEvent&); Rect relative_rect() const { return m_relative_rect; } Point relative_position() const { return m_relative_rect.location(); } Rect window_relative_rect() const; Rect screen_relative_rect() const; int x() const { return m_relative_rect.x(); } int y() const { return m_relative_rect.y(); } int width() const { return m_relative_rect.width(); } int height() const { return m_relative_rect.height(); } Rect rect() const { return { 0, 0, width(), height() }; } Size size() const { return m_relative_rect.size(); } void update(); void update(const Rect&); virtual bool accepts_focus() const { return false; } bool is_focused() const; void set_focus(bool); struct HitTestResult { GWidget* widget { nullptr }; Point local_position; }; HitTestResult hit_test(const Point&); GWidget* child_at(const Point&) const; virtual const char* class_name() const override { return "GWidget"; } void set_relative_rect(const Rect&); void set_relative_rect(int x, int y, int width, int height) { set_relative_rect({ x, y, width, height }); } void set_x(int x) { set_relative_rect(x, y(), width(), height()); } void set_y(int y) { set_relative_rect(x(), y, width(), height()); } void set_width(int width) { set_relative_rect(x(), y(), width, height()); } void set_height(int height) { set_relative_rect(x(), y(), width(), height); } void move_to(const Point& point) { set_relative_rect({ point, relative_rect().size() }); } void move_to(int x, int y) { move_to({ x, y }); } void resize(const Size& size) { set_relative_rect({ relative_rect().location(), size }); } void resize(int width, int height) { resize({ width, height }); } void move_by(int x, int y) { move_by({ x, y }); } void move_by(const Point& delta) { set_relative_rect({ relative_position().translated(delta), size() }); } Color background_color() const { return m_background_color; } Color foreground_color() const { return m_foreground_color; } void set_background_color(Color color) { m_background_color = color; } void set_foreground_color(Color color) { m_foreground_color = color; } GWindow* window() { if (auto* pw = parent_widget()) return pw->window(); return m_window; } const GWindow* window() const { if (auto* pw = parent_widget()) return pw->window(); return m_window; } void set_window(GWindow*); GWidget* parent_widget() { if (parent() && parent()->is_widget()) return static_cast(parent()); return nullptr; } const GWidget* parent_widget() const { if (parent() && parent()->is_widget()) return static_cast(parent()); return nullptr; } void set_fill_with_background_color(bool b) { m_fill_with_background_color = b; } bool fill_with_background_color() const { return m_fill_with_background_color; } const Font& font() const { return *m_font; } void set_font(RetainPtr&&); void set_global_cursor_tracking(bool); bool global_cursor_tracking() const; void notify_layout_changed(Badge); void invalidate_layout(); bool is_visible() const { return m_visible; } void set_visible(bool); bool spans_entire_window_horizontally() const; bool is_greedy_for_hits() const { return m_greedy_for_hits; } void set_greedy_for_hits(bool b) { m_greedy_for_hits = b; } void move_to_front(); void move_to_back(); bool is_frontmost() const; bool is_backmost() const; GAction* action_for_key_event(const GKeyEvent&); void register_local_shortcut_action(Badge, GAction&); void unregister_local_shortcut_action(Badge, GAction&); private: virtual bool is_widget() const final { return true; } void handle_paint_event(GPaintEvent&); void handle_resize_event(GResizeEvent&); void handle_mousedown_event(GMouseEvent&); void handle_mousedoubleclick_event(GMouseEvent&); void handle_mouseup_event(GMouseEvent&); void handle_enter_event(CEvent&); void handle_leave_event(CEvent&); void do_layout(); void focus_previous_widget(); void focus_next_widget(); GWindow* m_window { nullptr }; OwnPtr m_layout; Rect m_relative_rect; Color m_background_color; Color m_foreground_color; RetainPtr m_font; String m_tooltip; SizePolicy m_horizontal_size_policy { SizePolicy::Fill }; SizePolicy m_vertical_size_policy { SizePolicy::Fill }; Size m_preferred_size; bool m_fill_with_background_color { false }; bool m_visible { true }; bool m_greedy_for_hits { false }; bool m_enabled { true }; bool m_layout_dirty { false }; bool m_updates_enabled { true }; HashMap m_local_shortcut_actions; };