#pragma once #include "GEvent.h" #include "GObject.h" #include #include #include #include #include class GraphicsBitmap; class GLayout; class GWindow; enum class SizePolicy { Fixed, Fill }; enum class Orientation { Horizontal, Vertical }; class GWidget : public GObject { public: explicit GWidget(GWidget* parent = nullptr); virtual ~GWidget() override; GLayout* layout() { return m_layout.ptr(); } void set_layout(OwnPtr&&); SizePolicy horizontal_size_policy() const { return m_horizontal_size_policy; } SizePolicy vertical_size_policy() const { return m_vertical_size_policy; } SizePolicy size_policy(Orientation orientation) { return orientation == Orientation::Horizontal ? m_horizontal_size_policy : m_vertical_size_policy; } void set_size_policy(SizePolicy horizontal_policy, SizePolicy vertical_policy); Size preferred_size() const { return m_preferred_size; } void set_preferred_size(const Size&); virtual void event(GEvent&) override; virtual void paint_event(GPaintEvent&); virtual void resize_event(GResizeEvent&); virtual void show_event(GShowEvent&); virtual void hide_event(GHideEvent&); virtual void keydown_event(GKeyEvent&); virtual void keyup_event(GKeyEvent&); virtual void mousemove_event(GMouseEvent&); virtual void mousedown_event(GMouseEvent&); virtual void mouseup_event(GMouseEvent&); virtual void focusin_event(GEvent&); virtual void focusout_event(GEvent&); virtual void enter_event(GEvent&); virtual void leave_event(GEvent&); Rect relative_rect() const { return m_relative_rect; } Point relative_position() const { return m_relative_rect.location(); } Rect window_relative_rect() const; int x() const { return m_relative_rect.x(); } int y() const { return m_relative_rect.y(); } int width() const { return m_relative_rect.width(); } int height() const { return m_relative_rect.height(); } Rect rect() const { return { 0, 0, width(), height() }; } Size size() const { return m_relative_rect.size(); } void update(); void update(const Rect&); virtual bool accepts_focus() const { return false; } bool is_focused() const; void set_focus(bool); struct HitTestResult { GWidget* widget { nullptr }; int localX { 0 }; int localY { 0 }; }; HitTestResult hit_test(int x, int y); virtual const char* class_name() const override { return "GWidget"; } void set_relative_rect(const Rect&); void set_relative_rect(int x, int y, int width, int height) { set_relative_rect({ x, y, width, height }); } void move_to(const Point& point) { set_relative_rect({ point, relative_rect().size() }); } void move_to(int x, int y) { move_to({ x, y }); } void resize(const Size& size) { set_relative_rect({ relative_rect().location(), size }); } void resize(int width, int height) { resize({ width, height }); } Color background_color() const { return m_background_color; } Color foreground_color() const { return m_foreground_color; } void set_background_color(Color color) { m_background_color = color; } void set_foreground_color(Color color) { m_foreground_color = color; } GWindow* window() { if (auto* pw = parent_widget()) return pw->window(); return m_window; } const GWindow* window() const { if (auto* pw = parent_widget()) return pw->window(); return m_window; } void set_window(GWindow*); GWidget* parent_widget() { return static_cast(parent()); } const GWidget* parent_widget() const { return static_cast(parent()); } void set_fill_with_background_color(bool b) { m_fill_with_background_color = b; } bool fill_with_background_color() const { return m_fill_with_background_color; } const Font& font() const { return *m_font; } void set_font(RetainPtr&&); void set_global_cursor_tracking(bool); bool global_cursor_tracking() const; void notify_layout_changed(Badge); private: void handle_paint_event(GPaintEvent&); void handle_resize_event(GResizeEvent&); void do_layout(); void invalidate_layout(); GWindow* m_window { nullptr }; OwnPtr m_layout; Rect m_relative_rect; Color m_background_color; Color m_foreground_color; RetainPtr m_font; SizePolicy m_horizontal_size_policy { SizePolicy::Fill }; SizePolicy m_vertical_size_policy { SizePolicy::Fill }; Size m_preferred_size; bool m_fill_with_background_color { true }; };