#include GVariant::GVariant() { m_value.as_string = nullptr; } GVariant::~GVariant() { clear(); } void GVariant::clear() { switch (m_type) { case Type::String: AK::release_if_not_null(m_value.as_string); break; case Type::Bitmap: AK::release_if_not_null(m_value.as_bitmap); break; case Type::Icon: AK::release_if_not_null(m_value.as_icon); break; default: break; } m_type = Type::Invalid; m_value.as_string = nullptr; } GVariant::GVariant(int value) : m_type(Type::Int) { m_value.as_int = value; } GVariant::GVariant(float value) : m_type(Type::Float) { m_value.as_float = value; } GVariant::GVariant(bool value) : m_type(Type::Bool) { m_value.as_bool = value; } GVariant::GVariant(const String& value) : m_type(Type::String) { m_value.as_string = const_cast(value.impl()); AK::retain_if_not_null(m_value.as_string); } GVariant::GVariant(const GraphicsBitmap& value) : m_type(Type::Bitmap) { m_value.as_bitmap = const_cast(&value); AK::retain_if_not_null(m_value.as_bitmap); } GVariant::GVariant(const GIcon& value) : m_type(Type::Icon) { m_value.as_icon = &const_cast(value.impl()); AK::retain_if_not_null(m_value.as_icon); } GVariant::GVariant(Color color) : m_type(Type::Color) { m_value.as_color = color.value(); } GVariant::GVariant(const Point& point) : m_type(Type::Point) { m_value.as_point = { point.x(), point.y() }; } GVariant::GVariant(const Size& size) : m_type(Type::Size) { m_value.as_size = { size.width(), size.height() }; } GVariant::GVariant(const Rect& rect) : m_type(Type::Rect) { m_value.as_rect = (const RawRect&)rect; } GVariant& GVariant::operator=(const GVariant& other) { if (&other == this) return *this; clear(); copy_from(other); return *this; } GVariant& GVariant::operator=(GVariant&& other) { if (&other == this) return *this; // FIXME: Move, not copy! clear(); copy_from(other); other.clear(); return *this; } GVariant::GVariant(const GVariant& other) { copy_from(other); } void GVariant::copy_from(const GVariant& other) { ASSERT(!is_valid()); m_type = other.m_type; switch (m_type) { case Type::Bool: m_value.as_bool = other.m_value.as_bool; break; case Type::Int: m_value.as_int = other.m_value.as_int; break; case Type::Float: m_value.as_float = other.m_value.as_float; break; case Type::String: m_value.as_string = other.m_value.as_string; AK::retain_if_not_null(m_value.as_bitmap); break; case Type::Bitmap: m_value.as_bitmap = other.m_value.as_bitmap; AK::retain_if_not_null(m_value.as_bitmap); break; case Type::Icon: m_value.as_icon = other.m_value.as_icon; AK::retain_if_not_null(m_value.as_icon); break; case Type::Color: m_value.as_color = other.m_value.as_color; break; case Type::Point: m_value.as_point = other.m_value.as_point; break; case Type::Size: m_value.as_size = other.m_value.as_size; break; case Type::Rect: m_value.as_rect = other.m_value.as_rect; break; case Type::Invalid: break; } } bool GVariant::operator==(const GVariant& other) const { if (m_type != other.m_type) return to_string() == other.to_string(); switch (m_type) { case Type::Bool: return as_bool() == other.as_bool(); case Type::Int: return as_int() == other.as_int(); case Type::Float: return as_float() == other.as_float(); case Type::String: return as_string() == other.as_string(); case Type::Bitmap: return m_value.as_bitmap == other.m_value.as_bitmap; case Type::Icon: return m_value.as_icon == other.m_value.as_icon; case Type::Color: return m_value.as_color == other.m_value.as_color; case Type::Point: return as_point() == other.as_point(); case Type::Size: return as_size() == other.as_size(); case Type::Rect: return as_rect() == other.as_rect(); case Type::Invalid: break; } ASSERT_NOT_REACHED(); } bool GVariant::operator<(const GVariant& other) const { if (m_type != other.m_type) return to_string() < other.to_string(); switch (m_type) { case Type::Bool: return as_bool() < other.as_bool(); case Type::Int: return as_int() < other.as_int(); case Type::Float: return as_float() < other.as_float(); case Type::String: return as_string() < other.as_string(); case Type::Bitmap: // FIXME: Maybe compare bitmaps somehow differently? return m_value.as_bitmap < other.m_value.as_bitmap; case Type::Icon: // FIXME: Maybe compare icons somehow differently? return m_value.as_icon < other.m_value.as_icon; case Type::Color: return m_value.as_color < other.m_value.as_color; case Type::Point: case Type::Size: case Type::Rect: // FIXME: Figure out how to compare these. ASSERT_NOT_REACHED(); case Type::Invalid: break; } ASSERT_NOT_REACHED(); } String GVariant::to_string() const { switch (m_type) { case Type::Bool: return as_bool() ? "true" : "false"; case Type::Int: return String::format("%d", as_int()); case Type::Float: return String::format("%f", (double)as_float()); case Type::String: return as_string(); case Type::Bitmap: return "[GraphicsBitmap]"; case Type::Icon: return "[GIcon]"; case Type::Color: return as_color().to_string(); case Type::Point: return as_point().to_string(); case Type::Size: return as_size().to_string(); case Type::Rect: return as_rect().to_string(); case Type::Invalid: return "[null]"; break; } ASSERT_NOT_REACHED(); }