#pragma once #include #include class GTimer final : public GObject { public: explicit GTimer(GObject* parent = nullptr); virtual ~GTimer() override; void start(); void start(int interval); void stop(); bool is_active() const { return m_active; } int interval() const { return m_interval; } void set_interval(int interval) { m_interval = interval; } bool is_single_shot() const { return m_single_shot; } void set_single_shot(bool single_shot) { m_single_shot = single_shot; } Function on_timeout; virtual const char* class_name() const override { return "GTimer"; } private: virtual void timer_event(GTimerEvent&) override; bool m_active { false }; bool m_single_shot { false }; int m_interval { 0 }; };