#include #include GTCPSocket::GTCPSocket(GObject* parent) : GSocket(GSocket::Type::TCP, parent) { int fd = socket(AF_INET, SOCK_STREAM | SOCK_NONBLOCK, 0); if (fd < 0) { set_error(fd); } else { set_fd(fd); set_mode(GIODevice::ReadWrite); set_error(0); } } GTCPSocket::~GTCPSocket() { }