#include #include static GStyle* s_the; GStyle& GStyle::the() { if (!s_the) s_the = new GStyle; return *s_the; } GStyle::GStyle() { } void GStyle::paint_button(Painter& painter, const Rect& rect, GButtonStyle button_style, bool pressed, bool hovered) { Color button_color = Color::LightGray; Color highlight_color = Color::White; Color shadow_color = Color(96, 96, 96); if (button_style == GButtonStyle::Normal) painter.draw_rect(rect, Color::Black); PainterStateSaver saver(painter); painter.translate(rect.location()); if (pressed) { // Base painter.fill_rect({ 1, 1, rect.width() - 2, rect.height() - 2 }, button_color); // Sunken shadow painter.draw_line({ 1, 1 }, { rect.width() - 2, 1 }, shadow_color); painter.draw_line({ 1, 2 }, {1, rect.height() - 2 }, shadow_color); // Bottom highlight painter.draw_line({ rect.width() - 2, 1 }, { rect.width() - 2, rect.height() - 3 }, highlight_color); painter.draw_line({ 1, rect.height() - 2 }, { rect.width() - 2, rect.height() - 2 }, highlight_color); } else if (button_style == GButtonStyle::Normal || (button_style == GButtonStyle::CoolBar && hovered)) { // Base painter.fill_rect({ 1, 1, rect.width() - 2, rect.height() - 2 }, button_color); // White highlight painter.draw_line({ 1, 1 }, { rect.width() - 2, 1 }, highlight_color); painter.draw_line({ 1, 2 }, { 1, rect.height() - 2 }, highlight_color); // Gray shadow painter.draw_line({ rect.width() - 2, 1 }, { rect.width() - 2, rect.height() - 3 }, shadow_color); painter.draw_line({ 1, rect.height() - 2 }, { rect.width() - 2, rect.height() - 2 }, shadow_color); } } void GStyle::paint_surface(Painter& painter, const Rect& rect) { painter.fill_rect({ rect.x(), rect.y() + 1, rect.width(), rect.height() - 2 }, Color::LightGray); painter.draw_line(rect.top_left(), rect.top_right(), Color::White); painter.draw_line(rect.bottom_left(), rect.bottom_right(), Color::DarkGray); painter.draw_line(rect.top_left().translated(0, 1), rect.bottom_left().translated(0, -1), Color::White); painter.draw_line(rect.top_right(), rect.bottom_right().translated(0, -1), Color::DarkGray); }