#include #include static GStyle* s_the; GStyle& GStyle::the() { if (!s_the) s_the = new GStyle; return *s_the; } GStyle::GStyle() { } void GStyle::paint_button(Painter& painter, const Rect& rect, bool pressed) { Color button_color = Color::LightGray; Color highlight_color = Color::White; Color shadow_color = Color(96, 96, 96); painter.draw_rect(rect, Color::Black, true); painter.translate(rect.location()); if (pressed) { // Base painter.fill_rect({ 1, 1, rect.width() - 2, rect.height() - 2 }, button_color); // Sunken shadow painter.draw_line({ 1, 1 }, { rect.width() - 2, 1 }, shadow_color); painter.draw_line({ 1, 2 }, {1, rect.height() - 2 }, shadow_color); } else { // Base painter.fill_rect({ 3, 3, rect.width() - 5, rect.height() - 5 }, button_color); painter.fill_rect_with_gradient({ 3, 3, rect.width() - 5, rect.height() - 5 }, button_color, Color::White); // White highlight painter.draw_line({ 1, 1 }, { rect.width() - 2, 1 }, highlight_color); painter.draw_line({ 1, 2 }, { rect.width() - 3, 2 }, highlight_color); painter.draw_line({ 1, 3 }, { 1, rect.height() - 2 }, highlight_color); painter.draw_line({ 2, 3 }, { 2, rect.height() - 3 }, highlight_color); // Gray shadow painter.draw_line({ rect.width() - 2, 1 }, { rect.width() - 2, rect.height() - 4 }, shadow_color); painter.draw_line({ rect.width() - 3, 2 }, { rect.width() - 3, rect.height() - 4 }, shadow_color); painter.draw_line({ 1, rect.height() - 2 }, { rect.width() - 2, rect.height() - 2 }, shadow_color); painter.draw_line({ 2, rect.height() - 3 }, { rect.width() - 2, rect.height() - 3 }, shadow_color); } painter.translate(-rect.location().x(), -rect.location().y()); }