#pragma once #include #include class GEvent; class GTimerEvent; class GObject : public Weakable { public: GObject(GObject* parent = nullptr); virtual ~GObject(); virtual const char* class_name() const { return "GObject"; } virtual void event(GEvent&); Vector& children() { return m_children; } GObject* parent() { return m_parent; } const GObject* parent() const { return m_parent; } void startTimer(int ms); void stopTimer(); bool hasTimer() const { return m_timerID; } void addChild(GObject&); void removeChild(GObject&); void deleteLater(); private: virtual void timerEvent(GTimerEvent&); GObject* m_parent { nullptr }; int m_timerID { 0 }; Vector m_children; };