#include "GObject.h" #include "GEvent.h" #include "GEventLoop.h" #include GObject::GObject(GObject* parent) : m_parent(parent) { if (m_parent) m_parent->add_child(*this); } GObject::~GObject() { stop_timer(); if (m_parent) m_parent->remove_child(*this); auto children_to_delete = move(m_children); for (auto* child : children_to_delete) delete child; } void GObject::event(GEvent& event) { switch (event.type()) { case GEvent::Timer: return timer_event(static_cast(event)); case GEvent::DeferredDestroy: delete this; break; case GEvent::Invalid: ASSERT_NOT_REACHED(); break; default: break; } } void GObject::add_child(GObject& object) { m_children.append(&object); } void GObject::remove_child(GObject& object) { for (unsigned i = 0; i < m_children.size(); ++i) { if (m_children[i] == &object) { m_children.remove(i); return; } } } void GObject::timer_event(GTimerEvent&) { } void GObject::start_timer(int ms) { if (m_timer_id) { dbgprintf("GObject{%p} already has a timer!\n", this); ASSERT_NOT_REACHED(); } m_timer_id = GEventLoop::main().register_timer(*this, ms, true); } void GObject::stop_timer() { if (!m_timer_id) return; bool success = GEventLoop::main().unregister_timer(m_timer_id); ASSERT(success); m_timer_id = 0; } void GObject::delete_later() { GEventLoop::main().post_event(this, make(GEvent::DeferredDestroy)); }