#pragma once #include #include class GAction; class GMenu; class GMenuItem { public: enum Type { Invalid, Action, Separator }; GMenuItem(unsigned menu_id, Type); GMenuItem(unsigned menu_id, Retained&&); ~GMenuItem(); Type type() const { return m_type; } String text() const; const GAction* action() const { return m_action.ptr(); } GAction* action() { return m_action.ptr(); } unsigned identifier() const { return m_identifier; } bool is_enabled() const { return m_enabled; } void set_enabled(bool); void set_menu_id(Badge, unsigned menu_id) { m_menu_id = menu_id; } void set_identifier(Badge, unsigned identifier) { m_identifier = identifier; } private: void update_window_server(); Type m_type { Invalid }; unsigned m_menu_id { 0 }; unsigned m_identifier { 0 }; bool m_enabled { true }; RetainPtr m_action; };