#pragma once #include #include #include class GAction; class CObject; class CNotifier; class GWindow; class GEventLoop final : public CEventLoop { public: GEventLoop(); virtual ~GEventLoop() override; static GEventLoop& current() { return static_cast(CEventLoop::current()); } static bool post_message_to_server(const WSAPI_ClientMessage&, const ByteBuffer& extra_data = { }); bool wait_for_specific_event(WSAPI_ServerMessage::Type, WSAPI_ServerMessage&); WSAPI_ServerMessage sync_request(const WSAPI_ClientMessage& request, WSAPI_ServerMessage::Type response_type); static pid_t server_pid() { return s_server_pid; } static int my_client_id() { return s_my_client_id; } virtual void take_pending_events_from(CEventLoop& other) override { CEventLoop::take_pending_events_from(other); m_unprocessed_bundles.append(move(static_cast(other).m_unprocessed_bundles)); } private: virtual void add_file_descriptors_for_select(fd_set& fds, int& max_fd_added) override { FD_SET(s_windowserver_fd, &fds); max_fd_added = s_windowserver_fd; } virtual void process_file_descriptors_after_select(const fd_set& fds) override { if (FD_ISSET(s_windowserver_fd, &fds)) drain_messages_from_server(); } virtual void do_processing() override { while (!m_unprocessed_bundles.is_empty()) process_unprocessed_bundles(); } void wait_for_event(); bool drain_messages_from_server(); void process_unprocessed_bundles(); void handle_paint_event(const WSAPI_ServerMessage&, GWindow&, const ByteBuffer& extra_data); void handle_resize_event(const WSAPI_ServerMessage&, GWindow&); void handle_mouse_event(const WSAPI_ServerMessage&, GWindow&); void handle_key_event(const WSAPI_ServerMessage&, GWindow&); void handle_window_activation_event(const WSAPI_ServerMessage&, GWindow&); void handle_window_close_request_event(const WSAPI_ServerMessage&, GWindow&); void handle_menu_event(const WSAPI_ServerMessage&); void handle_window_entered_or_left_event(const WSAPI_ServerMessage&, GWindow&); void handle_wm_event(const WSAPI_ServerMessage&, GWindow&); void handle_greeting(WSAPI_ServerMessage&); void connect_to_server(); struct IncomingWSMessageBundle { WSAPI_ServerMessage message; ByteBuffer extra_data; }; Vector m_unprocessed_bundles; static pid_t s_server_pid; static int s_my_client_id; static int s_windowserver_fd; };