#include "GButton.h" #include #include //#define GBUTTON_DEBUG GButton::GButton(GWidget* parent) : GWidget(parent) { } GButton::~GButton() { } void GButton::set_caption(const String& caption) { if (caption == m_caption) return; m_caption = caption; update(); } void GButton::paint_event(GPaintEvent& event) { Painter painter(*this); painter.set_clip_rect(event.rect()); GStyle::the().paint_button(painter, rect(), m_button_style, m_being_pressed, m_hovered); if (!caption().is_empty() || m_icon) { auto content_rect = rect(); auto icon_location = m_icon ? content_rect.center().translated(-(m_icon->width() / 2), -(m_icon->height() / 2)) : Point(); if (m_being_pressed) { content_rect.move_by(1, 1); icon_location.move_by(1, 1); } if (m_icon) { painter.blit(icon_location, *m_icon, m_icon->rect()); painter.draw_text(content_rect, caption(), TextAlignment::Center, Color::Black); } else { painter.draw_text(content_rect, caption(), TextAlignment::Center, Color::Black); } } } void GButton::mousemove_event(GMouseEvent& event) { if (event.buttons() == GMouseButton::Left) { bool being_pressed = rect().contains(event.position()); if (being_pressed != m_being_pressed) { m_being_pressed = being_pressed; update(); } } GWidget::mousemove_event(event); } void GButton::mousedown_event(GMouseEvent& event) { #ifdef GBUTTON_DEBUG dbgprintf("GButton::mouse_down_event: x=%d, y=%d, button=%u\n", event.x(), event.y(), (unsigned)event.button()); #endif if (event.button() == GMouseButton::Left) { m_being_pressed = true; update(); } GWidget::mousedown_event(event); } void GButton::click() { if (on_click) on_click(*this); } void GButton::mouseup_event(GMouseEvent& event) { #ifdef GBUTTON_DEBUG dbgprintf("GButton::mouse_up_event: x=%d, y=%d, button=%u\n", event.x(), event.y(), (unsigned)event.button()); #endif if (event.button() == GMouseButton::Left) { bool was_being_pressed = m_being_pressed; m_being_pressed = false; update(); if (was_being_pressed) click(); } GWidget::mouseup_event(event); } void GButton::enter_event(GEvent&) { m_hovered = true; update(); } void GButton::leave_event(GEvent&) { m_hovered = false; update(); }