#pragma once #include #include #include class CEvent; class CChildEvent; class CTimerEvent; class CObject : public Weakable { public: CObject(CObject* parent = nullptr, bool is_widget = false); virtual ~CObject(); virtual const char* class_name() const { return "CObject"; } virtual void event(CEvent&); Vector& children() { return m_children; } const Vector& children() const { return m_children; } CObject* parent() { return m_parent; } const CObject* parent() const { return m_parent; } void start_timer(int ms); void stop_timer(); bool has_timer() const { return m_timer_id; } void add_child(CObject&); void remove_child(CObject&); void delete_later(); void dump_tree(int indent = 0); void deferred_invoke(Function); bool is_widget() const { return m_widget; } virtual bool is_window() const { return false; } protected: virtual void timer_event(CTimerEvent&); virtual void child_event(CChildEvent&); private: CObject* m_parent { nullptr }; int m_timer_id { 0 }; bool m_widget { false }; Vector m_children; };