#pragma once #include #include #include #include class CObject; class CEvent { public: enum Type { Invalid = 0, Quit, Timer, DeferredDestroy, DeferredInvoke, ChildAdded, ChildRemoved, }; CEvent() { } explicit CEvent(unsigned type) : m_type(type) { } virtual ~CEvent() { } unsigned type() const { return m_type; } private: unsigned m_type { Type::Invalid }; }; class CDeferredInvocationEvent : public CEvent { friend class CEventLoop; public: CDeferredInvocationEvent(Function invokee) : CEvent(CEvent::Type::DeferredInvoke) , m_invokee(move(invokee)) { } private: Function m_invokee; }; class CTimerEvent final : public CEvent { public: explicit CTimerEvent(int timer_id) : CEvent(CEvent::Timer), m_timer_id(timer_id) { } ~CTimerEvent() { } int timer_id() const { return m_timer_id; } private: int m_timer_id; }; class CChildEvent final : public CEvent { public: CChildEvent(Type, CObject& child); ~CChildEvent(); CObject* child() { return m_child.ptr(); } const CObject* child() const { return m_child.ptr(); } private: WeakPtr m_child; };